---
title: "Convert Materials"
canonical: "https://documentation.chaos.com/space/VBLD/117640052/Convert%20Materials"
format: markdown
---
This page provides information about the Convert Materials tool in V-Ray for Blender. Overview The Convert Materials tool allows you to convert supported Cycles Shader nodes to V-Ray nodes. This applies to the entire scene.  For a full list of supported Cycles nodes, see the  Cycles Shader Nodes  page. UI Path:  ||V-Ray menu|| >  Tools  >  Convert Materials Workflow This tool does all the work for you, you only need to start it. Set the  Render Engine  to  V-Ray  in the Render Properties tab. Navigate to the  V-Ray  menu in the top toolbar and scroll down to  Tools  and click on  Convert Materials .  A popup window appears informing you that "If there are V-Ray nodes in any Cycles material tree they will be deleted before the conversion". Click on  OK  to initiate the conversion. Then, switch the editor at the bottom to the  V-Ray Node Editor . Make sure it is set to the  Shader  node tree.  Navigate around the editor to find the converted nodes, they might be positioned off-center.  You can now render with the V-Ray engine and the materials will have the same properties as the originals. Keep in mind that you are switching between render engines and the results might not be identical between them, which is normal. If you wish to achieve a specific effect, you can adjust the V-Ray settings to your liking to achieve the get result.