---
title: "7.40.02"
canonical: "https://documentation.chaos.com/space/VBLD/1336279042/7.40.02"
format: markdown
---
*Official Release, V-Ray 7.4, hotfix 2*

**Date **- Oct 13, 2026


## **New Features**

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- Introduce support for running V-Ray for Blender on Windows for ARM64 devices
- Introduce the Phoenix Ocean texture for rendering ocean surfaces


## **Modified Features**

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**V-Ray**

- Introduce “thumbnail previews” for each node inside the V-Ray Shader node editor
- Introduce “Categories” in V-Ray Material Manager
- Add support for Chaos Cosmos assets with variations
- Add “Divide blend” mode to the V-Ray Layered texture
- Add V-Ray Material Manager and Object Lister inside the Right Mouse Button > Tools menu
- Add enable conditions for the TexDistance radius when both inner and outer separate are enabled
- Add enable conditions for the colors and multipliers of the Color Arithmetic node
- Add an object visibility list in the V-Ray proxy
- Ability to import animations from V-Ray Scene (.vrscene) files
- Add the material slot move buttons in the material properties
- Allow TexMulti to be used as a texture-switch node
- Allow both the Object Lister and Material Manager to be docked in the same window
- Allow scattering of collections in Chaos Scatter
- Change the defaults of the TexAColorOp colors to white
- Convert several V-Ray Gaussian splat parameters to type "slider"
- Do not block Blender during Vantage startup
- Draw common properties when creating objects or using operators
- Expose the Composition Guides of the Blender camera in V-Ray
- Expose the Stochastic Bump global settings option
- Grey out the Clipper material field when “Mesh mode” is enabled
- Improve export of packed images
- Improve the conversion of Cycles worlds
- Improve the thumbnail preview of the Toon material
- Make the Shift+R command used to repeat the last operator to work in V-Ray
- Suppress the "Cannot save c:/*0000.jpeg" log in headless mode
- Utilize the Cosmos error reporting notifications


**V-Ray Installer**

- Add an "Install for All Users" option during the installation process of V-Ray


## **Bug Fixes**

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**V-Ray**

- "Object Tree +" in Object properties on a V-Ray Decal creates the wrong tree and breaks export of the whole scene
- "V-Ray Luminaire Light" missing from Add (Shift+A) menu
- A Gaussian splat with a path relative to the .blend file does not load
- A mesh used as a V-Ray Mesh Light shows in the preview but renders nothing when picked as a model in Scatter
- Add the ability to enable or disable motion blur for the camera in the Object Lister
- Animated V-Ray Gaussians attributes are exported only for one frame
- Applying non-uniform scaling to the Camera distorts the render view
- AttributeError on node addition in Objects tab
- AttributeError when rendering headless animation
- Bad viewport performance in large scenes with many instances
- Batch Rename "Selected Only" option is ignored in Material Lister
- Blender can sometimes crash when changing visibility of mesh light sources
- Blender crashes after Ctrl+Z after vrmesh is exported
- Blender crashes when V-Ray is enabled while a file containing a V-Ray node group is open
- Blender crashes when vray addon is enabled a second time in a session
- Blender freezes when a Reroute loop is linked to a V-Ray node input
- Blender's compositing setup doesn't update render layers after loading a scene
- Camera aperture has default of 5 meters
- Cannot dock Object Lister into the area where Material Manager was docked and vice versa
- Cannot multi-select materials in Material Lister
- Clipper (Plane mode): Clipper Material is dropped on export unless an earlier-exported object uses it — no cut surface is rendered
- Coat Anisotropy has no effect when Coat Amount is at its default value
- Console flooded with errors when editing a material while the material preview is open
- Copying V-Ray nodes crashes Blender 5.1+, V-Ray groups leak textures
- Cosmos import ignores the scene Unit Scale for light sources, decals and Triplanar size
- Crash during editing a color of unassigned material
- Crash when enabling V-Ray in a scene with gradient nodes
- Cycles Normal Map UV map and Image Texture Clip/Extend/Mirror extension are ignored
- Displacement and subdivision are not applied correctly on objects sharing the same Mesh
- Do not grey out the Mesh Mode property of the V-Ray Clipper when the Use Object Material option is enabled
- Edge and vertex crease sharpness does not match Blender
- Every export carries the grease-pencil depth channel
- ExtraTexInt and ExtraTexFloat are visible in the UI
- First scene update sometimes ignored in interactive
- Fix "Cannot render with V-Ray to more than one viewport" with a single viewport
- Headless render with -F <format> fails with "Unsupported output format" for any format (PNG, JPEG, EXR)
- IPR doesn't update correctly when object tree is changed for duplicated objects
- IPR ignores V-Ray light property edits unless the edited light is the active object
- Ignore camera object scale
- Importing a .vrscene with a V-Ray Sun hits an Exception error every time
- Incorrect Cosmos error notifications
- Infinite Plane and Perfect Sphere ignore Disable in Viewports and Local View during IPR
- Infinite Plane and Perfect Sphere ignore matte and visibility object properties
- Live-link with Vantage crashes when adjusting Scatter parameters
- Material Manager and Object Lister switch to Preferences window when changing workspaces
- Material preview doesn't re-render after license type change unless forced
- Multiple problems with spline nodes
- Node preview thumbnails for V-Ray Color Arithmetic and Separate Color nodes render as transparent black
- Node sockets without a UI block are drawn as sliders while their property is a plain number field
- Objects with a Fluid Flow or Effector modifier render as nothing
- Opening the N-Panel for Luminaire and IES Light raises an exception
- Export V-Ray Proxy with "Add Proxy to Scene" fails with "'Context' object has no attribute 'object'" and leaves an empty VRayProxy object
- Remove the “Random By Particle” and “Random By Handle” modes in the UVWRandomizer
- Render elements enabled in node tree but not rendered
- Render settings import in vrscene covers 11 of 23 plugin types
- RenderView: explicitly set ortho_adjust_to_scene=False for ortho cameras
- Reset Parameters button does not reset Filter Blur to default value
- Sun exposure is wrong when scene scale is updated
- Texture Controls shown in the UI never reach the export
- The vrscene importer converts positions but not other lengths
- Toon material thumbnail ignores Specular ramp after Viewport Interactive
- Unassigned materials are lost on save/reopen
- V-Ray Fur viewport preview does not update when the growth mesh is deformed by animated shape keys
- V-Ray Luminaire does not emits light on CPU
- V-Ray scene import ignores frameStart/frameEnd, and animated values cannot be read at all
- Chaos Scatter "Factor" has no effect when Scatter Type is On Splines (1D)