---
title: "7.20.00"
canonical: "https://documentation.chaos.com/space/VBLD/382009346/7.20.00"
format: markdown
---
Official Release, *V-Ray 7, update 2*

**Date** - Dec 10, 2025


> Macro (ui-button)

  


## **New Features**

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**V-Ray**

- Add support for macOS
- Implement Distributed Rendering version 2 (DR2)
- Introduce AI Image Enchancer with Chaos Cloud Collaboration
- Introduce AI Material Generation with Chaos Cosmos
- Introduce AI Image Upscalling with Chaos Cloud Collaboration
- Add support for Blender's Material Override system
- Add support for Blender 5.0


## **Modified Features**

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**V-Ray**

- Add Color attribute support in the V-Ray User Color node
- Add Resolution-Independent Bump capability to the V-Ray Normal map node
- Add "Filter Presets" in the V-Ray Frame Buffer
- Add an Include/Exclude list to use when the Render Mask Type is set to Objects
- Add links leading to the Online Documentation to all V-Ray properties and nodes
- Add support for loading USD scenes in the V-Ray Scene object
- Add support for rendering color attributes with V-Ray
- Add support for rendering and conversion of the Translucent BSDF Cycles node
- Create V-Ray bitmaps with drag-and-drop inside the node editor
- Improve the design of the V-Ray GPU Device Selection list
- Hide the Randomize By Tile mode from the V-Ray MultiSubTex properties
- Improve the Caustics settings rollout inside the Render Settings
- Improve the user interface layout of various Texture nodes
- Improved interactive rendering performance
- Optimize handling of Dynamic Geometry
- Parent the V-Ray Frame Buffer window to the main Blender window
- Remove keyframe buttons for non-animatable parameters of various V-Ray nodes
- Rename the Gizmos socket of V-Ray Environment Fog node to Objects
- Set proper node names for V-Ray nodes after material conversion and import from Chaos Cosmos
- Use different soft limits and spin step for light intensity depending on the unit type
- Remove the Subdivs parameters for the render settings in V-Ray GPU


## **Bug Fixes**

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- Blender freezes when viewport interactive rendering is started and stopped, if the V-Ray license is missing
- Cannot download animation output from Chaos Cloud
- Changes to Depth of Field properties are not reflected in interactive rendering
- Changing a proxy object’s preview type resets its scale
- Chaos Cloud does not save .exr image types for animations without a specified output path
- Fix missing Cosmos assets in Blender due to non-English path
- Cosmos assets with Bezier Curve and Bezier Curve Color are not imported correctly
- Depth of Field in viewport rendering doesn't work correctly with the focus distance object
- Disconnecting output nodes in geometry node trees doesn't affect interactive rendering
- Exception when importing V-Ray Layered texture from Chaos Cosmos
- Image upload to Chaos Cloud Collaboration fails when the V-Ray Frame Buffer is closed
- Mesh modifiers applied to the source object in a copy operation are applied to all copies as well
- Missing alpha channel in Blender after doing a production render with V-Ray
- Motion Blur does not work when the Physical Camera Type is set to Video
- Motion blur doesn't work correctly when rendering with multiple cameras
- Motion blur effect does not apply to V-Ray Scene and Proxy objects
- Opening the Cosmos Browser produces an SSL error in the console
- The Render Channels checkbox value does not update after disconnecting nodes
- Scaling a V-Ray Proxy with negative values produces an incorrect result
- Scene cameras are missing from the Camera dropdown in the Chaos Cloud job submit window
- The Start Interactive Rendering button remains red after stopping interactive rendering
- Switching the viewport visibility of V-Ray Mesh Light works only on the first try
- Texture painting on a surface fails with a console warning
- Updated light intensity parameter limit
- Using Apply Scale on V-Ray Proxy objects leads to incorrect scaling
- V-Ray Proxy objects are positioned incorrectly after re-import
- V-Ray Proxy transform scale is ignored when instancing objects via the Collection Info node
- V-Ray Scene and Proxy objects are rendered only for the current frame
- V-Ray Viewport Denoiser is not applied when a World tree is present in the scene
- Make the V-Ray image output format settings non-animatable
- V-Ray stops working if a new scene of any type other than General is created
- Wrong FOV value when switching to V-Ray Physical Cameras set with portrait resolutions
- Wrong import of a specific V-Ray Cosmos material