---
title: "7.20.01"
canonical: "https://documentation.chaos.com/space/VBLD/528744453/7.20.01"
format: markdown
---
Official Release, *V-Ray 7.2, hotfix 1*

**Date** - Feb 10, 2026


> Macro (refined-button)




## **New Features**

---

**V-Ray**

- Introduce V-Ray Decal
- Introduce V-Ray Displacement material
- Introduce V-Ray Toon Material
- Add support for muting nodes in the V-Ray Node Editor


## **Modified Features**

---

**V-Ray**

- Allow V-Ray scene export to be cancelled
- Draw the BRDF in the properties panel when no nodes are selected in the editor
- Improve V-Ray scene export times
- Optimize particle hair export


**V-Ray Installer**

- Add a shortcut for starting the Distributed Rendering Server
- Ignoring a failed Blender installation always reverts it


## **Bug Fixes**

---

**V-Ray**

- Auto Exposure and Auto White Balance do not work in Interactive rendering

- Basic rollout of TexSky is not graying out

- Applied transformations do not work with V-Ray Scene

- Blender crashes with camera motion blur interval set to negative one

- Blender sometimes freezes when editing materials with open material preview

- Cannot render from active viewport in split layout

- Cloud submit fails with assets with relative paths

- Converting materials from certain Blender demo scenes raises exceptions in the console

- Crop to Render Region output option is not working

- Cyclic dependencies in node trees exported by V-Ray lead to infinite recursion

- Displacement texture changes are not applied until the node is updated or rendering is restarted

- Drag and drop of texture bitmaps does not work with Blender 4.5.6

- During interactive rendering, for every node, two plugins are exported

- Editing materials assigned to geometry node instances doesn't work in interactive

- Error in Blender Console when importing and rendering exported .vrscene files

- Exception when rendering empty object selector attached to a Light Select

- Exception with Linked Collections containing empty objects

- Exporting scenes with only an object camera generates an exception

- Failed export of animation to V-Ray Scene file

- Geometry displacement amount is too large

- Hair particle system not rendered on GPU when Length of child paths is set to 0.5

- IPR viewport does not update when re-selecting an object restored with Undo after deletion

- In light node trees, switching between modes in V-Ray UVW Mapping node does not update the interactive viewport

- Incorrect preview fur visibility

- Instanced V-Ray Fur objects are still getting rendered when their corresponding objects are deleted

- LightMesh lights are not exported correctly from Environment Fog's lights list

- Multiple issues with importing specific Chaos Cosmos assets

- Noise Threshold does not affect when changed from default

- Render Animation shortcut Ctrl+F12 doesn't work with V-Ray

- Rendering fails in Blender 5.0 with old scenes in Bucket mode

- Saved V-Ray Light Mix settings are reset when loading a scene with the VFB open

- The Bake operation starts a Production render job instead of baking textures

- The Collections dropdown of object selectors does not show nested collections

- The option for the relative path should be enabled by default when importing files into V-Ray Scene and V-Ray Proxy

- Toggling Local view mode produces artifacts

- Unable to use displacement within V-Ray Proxy

- Update the upgrade number for older scenes that do not need upgrade

- V-Ray Bitmap properties cannot be animated

- V-Ray Fur animation is not exported

- V-Ray Group Select node does not accept multiple node input

- V-Ray Scene objects positioned incorrectly after re-import

- Viewport doesn't switch to solid when stopping a render from the VFB

- Viewport interactive doesn't start with a custom OCIO config

- Wrong Image Aspect when Render Region is Enabled

- Wrong export for anim_start and anim_end in SettingsOutput

- Wrong reimport of missing Chaos Cosmos assets