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title: "Overlapping and Masking Decals"
canonical: "https://documentation.chaos.com/space/VBLD/639729722/Overlapping%20and%20Masking%20Decals"
format: markdown
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This workflow shows how to overlap two Decals and mask the Decal shader.



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> ✅ This tutorial picks up where the **Cylindrical Decal with Displacement** workflow leaves off. In the previous example, a cylindrical Decal is created, and a material is assigned to it. Displacement is also added and adjusted. [Read more](https://docs-chaos.atlassian.net/wiki/spaces/VBLD/pages/640581646).


Here are the main points shown in this workflow:

- Two or more Decals can be overlapped using the **Order** property. Assigning a higher Order value to a Decal in the scene places it on top of other Decal geometries.
- The Decal material can be masked with a black-and-white texture. Darker areas are added to the mask, while lighter areas are removed.


Download the scene and follow along:

> Macro (refined-button)




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