---
title: "7.30.00 Community Edition"
canonical: "https://documentation.chaos.com/space/VBLD/710968294/7.30.00%20Community%20Edition"
format: markdown
---
Official Release, *V-Ray 7.3, Community Edition*

**Date** - April 13, 2026


> Macro (refined-button)




## **New Features**

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**V-Ray**

- Ability to check for new V-Ray versions
- Add denoising when calculating the Light Cache


## **Modified Features**

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**V-Ray**

- Add a global option to toggle between Roughness and Glossiness workflows with V-Ray Material
- Add an option to directly create different types of V-Ray materials
- Add icons for V-Ray materials in node menus
- Add support for Blender's texture preview with V-Ray bitmaps
- Add support for Swap Node operation
- Add support for searching specific node operations in the Add menu
- Add the ability to load multiple images from a directory into V-Ray MultiSubTex node
- Automatically create a world node tree if V-Ray Sun and Sky system is added to the scene
- Automatically create material slots for V-Ray Proxy objects on import
- Changes made to objects in Edit mode are not shown during Interactive rendering when the rendering mode is set to 'Solid'
- Connect nodes automatically whenever possible
- Create V-Ray Bitmaps with raw color space by default in Object trees
- Enable parenting for the V-Ray Frame Buffer  by default on Windows
- Expose toggles for enabling color options in V-Ray Scanned Material node
- Improve Environment UVW generator detection
- Improve V-Ray scene exporting time
- Improve support for Blender command-line parameters
- Make adding new sockets to layered and container nodes easier
- Respect Blender's preferences for the temp folder
- Show customized descriptions for URL menu items and buttons


## **Bug Fixes**

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**V-Ray**

- 'Add World Nodetree' button is unresponsive in World Properties
- Animation sequences are not exported to .vrscene when "View Layer" is animated
- Fix assert when changing scene type
- V-Ray Blend material node is connected to the Transparency socket when created on an existing connection
- Blender crashes when purging data command is used with VRay Toon Material
- Can't export .vrscene without Camera
- Changing denoising settings while interactive rendering is running produces black image
- Changing the colors of V-Ray Scanned Mtl in interactive crashes V-Ray
- Changing the position of V-Ray Color Ramp points does not update Interactive rendering in Blender 5.0
- Chaos Cloud jobs occasionally fail to submit
- Crash when opening a specific Blender scene with V-Ray enabled
- Displacement applied to the wrong decal object when opacity mask is used
- Error printed in Blender console when creating a new main window
- Failed Cosmos Assets relinking in a specific scene
- Failed update of the V-Ray Gradient Ramp texture causes render exception
- Fur preview shader compilation fails on MacOS
- Geometry nodes points as spheres are not rendered consistently
- Import of V-Ray Proxy fails when the imported file is not on the same drive as the .blend file
- Changes to Include/Exclude lights lists do not update the scene during interactive rendering
- Incorrect deselection of V-Ray light gizmos
- Leaking shared memory objects on Unix systems
- Mesh lights visible in viewport when their mesh objects are hidden
- Missing attributes in PointCloud objects in specific scene
- Modifiers added to a linked duplicate are not rendered
- New V-Ray default node trees are created to the left
- No UI workflow to export non-default UVW channel for V-Ray Proxy Objects
- Node editor pin button does not work with V-Ray
- Reduce bump amount default value in all materials
- Remove "Pivot Offset" and "Transform" sockets from Light nodes
- Removing Hair Particle system doesn't affect the render result during Interactive Rendering
- Scene upgrade fails when V-Ray is not the active rendering engine
- TexEdge is always shown hidden edge with ExtraTex render element
- The progress bar does not update during the execution of the V-Ray scene or animation export processes
- ULA process isn't properly detected on MacOS
- UVWRandomizer Stochastic tiling has the wrong label
- V-Ray Distance node with Object Select causes production render failure
- V-Ray Edge Tex always rendered hidden edges
- V-Ray Fur does not work when it is applied to V-Ray proxies
- V-Ray Fur properties cannot be animated
- V-Ray IES light does not filter .ies files in its File Browse dialog
- V-Ray Sky texture does not show Blender's 'Sun' lights in its Sun search list
- V-Ray lights break drawing of other addons in the viewport
- View Layer 'Use for rendering' property is not animated correctly
- Viewport interactive doesn't start with some custom OCIO configs
- Wrong default "Directory Path" in the Bake rollout
- Wrong mapping type options in Environment mapping on MacOS
- Interactive rendering crashes with internal error when TexWood randomness is zero


## **V-Ray Installer**

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- Add check for running ZMQ Server process when installing V-Ray for Blender
- Windows Firewall blocks the Zmq Server to acquire a license