---
title: "7.30.20"
canonical: "https://documentation.chaos.com/space/VBLD/908132354/7.30.20"
format: markdown
---
*Official Release, V-Ray 7, update 3*

**Date** - June 11, 2026


## **New Features**

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- Support for Blender 5.1
- Support for using V-Ray GPU with AMD Graphics cards
- Introduce V-Ray Parallax Texture
- Introduce Light Cache denoising
- Introduce V-Ray for Blender on Linux based operating systems
- Improve the experience with V-Ray Render Settings and introduce a new Common tab
- Implement the ability to add Toon Outlines from Materials
- Add the ability to select material, objects and focus point inside the V-Ray Frame Buffer
- Introduce the ability to export Geometry to V-Ray Proxy files (.vrmesh)
- Introduce a V-Ray Node Wrangler
- Introduce the Submit to Cloud button next to the Render button in Render Settings
- Introduce a one-click solution for creating a Shadow Catcher object
- Transfer Render Channels from the V-Ray Frame Buffer to Blender’s Compositor after rendering


## **Modified Features**

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- Support lights in Geometry Node trees
- Set Viewport Denoising to be ON by default and use Intel Denoiser
- Change the icons and name for some V-Ray objects for better experience
- Disallow invalid socket connections
- Add a Chaos Portal link to V-Ray menu
- Restructure the V-Ray Render Settings and introduce a new Common tab
- Enable grouping of V-Ray Blender nodes  as Node groups
- Enable editing of V-Ray Cosmos assets
- Allow adding a Denoiser/Light Mix channel directly from the VFB
- Add options to autoswitch to Effects Result channel in VFB
- Add export for edge creases for subdivisions
- Add support for previewing V-Ray World
- Enable conversion of V-Ray Proxy objects to editable meshes
- Add user attributes in the node search menu
- Import Cosmos Assets with triplanar mapping
- Add enable conditions to V-Ray slot sockets with Use checkboxes
- Expose the Safe Areas parameters of the Blender camera in V-Ray
- Expose the bump type in V-Ray Normal Bump and V-Ray Bump Mtl nodes
- Fix the tooltips of the render button dropdown and GPU device selectors
- Improve V-Ray Cryptomatte support
- Add active conditions for the cryptomatte parameters
- Improve geometry attribute support
- Improve the support for patterns in output filenames
- Open the Blender console when the VFB console button is clicked
- Optimize Curves hair export
- Fix issues with dialogs showing behind Blender window when first opened
- Prevent clearing the VFB image result when restarting production render
- Remove the Viewport Color parameter from the top of V-Ray Mtl
- Rename various rollouts and parameter names for better feature description
- Synchronize VFB Render Region with Blender Render Region
- Transfer Light Mix setup from VFB back to the scene
- Use multi-threaded geometry export for production rendering


## **Bug Fixes**

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- Use Project Path option in VFB does not work
- Automatically switch to the V-Ray Node Editor upon selecting the V-Ray Renderer
- Camera framing mismatch when using DOF Distance
- Changing the DPI while Blender is open won't update the DPI of some of V-Ray's windows
- Changing the image in a V-Ray bitmap connected to Environment in the world tree doesn't update interactive
- Changing the image of a Bitmap node from a light node tree does not trigger an update with Blender 5.0
- Cosmos assets get stretched when far away from the origin point
- Cycles area light shape cannot be changed to square when V-Ray is installed
- Decrease the default displacement amount of V-Ray Decal
- Displacement texture changes are not applied until node is updated or rendering is restarted
- Exceptions from V-Ray Fur previews and Grease Pencil
- First render of Cycles material with V-Ray fails
- Inconsistent formatting in V-Ray's render settings
- Incorrect import of two-sided Cosmos materials
- Incorrect time frame when animation is more than 100 frames
- Interactive deadlock with V-Ray Toon Material preview with Blender 4.x
- Light instances are exported with incorrect transform
- Linked images don't render correctly
- Mark as Asset missing in V-Ray materials
- Material preview doesn't update when changing spline positions in Remap texture
- Missing extend socket in Switch material
- Negative property values should not be allowed
- Painted textures don't render correctly
- Re-enabling lights from Light Mix in VFB does not transfer to the scene
- Render mask with Active Selection mode doesn't work in Production
- Swap Links fails to cycle across all sockets
- Switch socket material ID does not work with texture
- Texture painting on a surface fails with a console error
- The current material is designated to switch texture rather than material ID
- Two Browse buttons shown for V-Ray proxy Mesh File field
- Unable to see warnings in VFB log
- Unable to turn on rendering settings during interactive rendering
- V-Ray Bitmaps remain linked after copying in Blender 5.1
- V-Ray Light gizmos ignore "Extras" viewport overlay toggle
- V-Ray Render region is always reset after starting a production render
- V-Ray World node system does not work in Bforartists
- V-Ray dirt default radius is 50m
- V-Ray errors when object with assigned physics with fluid type is deleted
- V-Ray for Blender Community Edition doesn't load in Bforartists
- VFB Render region is switched on when VFB interactive is run
- When you switch between color and temperature modes, the color of the sunlight filter changes
- Wrong export of Cycles Gamma texture