---
title: "Toon Channel"
canonical: "https://documentation.chaos.com/space/VBLD/908722249/Toon%20Channel"
format: markdown
---
This page provides information about the Toon Render Channel in V-Ray for Blender. Overview The V-Ray Toon Render Channel contains a mask for the toon outlines, although the toon color is not present in it. It also supports opacity set from the toon effect, presenting it as grayed outlines. UI Path:  ||V-Ray Node Editor|| >  World  >  Render Channels  >  Advanced  >  V-Ray Toon Properties   See the  Render Channels  page to find out where you can find these properties. Channel Name  – Customizable name for the render channel. Enable Deep Output  –  Specifies whether to include this render channel in deep images. Color Mapping  – When enabled, Color Mapping is applied to the render channel. V-Ray for Blender does not provide color mapping options; this feature is applicable only to imported scenes with their own color mapping options already set. Consider For Anti-Aliasing  – When enabled, anti-aliasing is used where possible. Filtering  –  Applies an image filter to this channel. Vfb Color Corrections  – Applies the post-render color adjustments made from the VFB. Denoise  – Enables the render channel's denoising, provided the  Denoiser  is enabled. Common Uses    V-Ray Toon is often used for creating cartoon-like renders. This can be achieved my  Multiplying  it by the   V-Ray Diffuse render channel  in a compositing or editing software.