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title: "Geometry Tag"
canonical: "https://documentation.chaos.com/space/VC4D/116851363/Geometry%20Tag"
format: markdown
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This page provides information about the Geometry tag in V-Ray for Cinema 4D. 


## **Overview**

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The Geometry tag can be added to any geometry object and provides control over displacement, subdivision and OpenSubdiv.

Displacement mapping is a technique for adding detail to your scene geometry without having to model it first. The concept is very similar to bump mapping. However, bump mapping is a shading effect that only changes the appearance of a surface, while displacement mapping actually modifies the surface.

The attributes in this section affect V-Ray displacement and can be added to almost any polygonal mesh object.

> ✅ Displacement is not supported for Sphere geometry that has the* Render Perfect *Object property enabled.


## **Displacement Workflow**

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### Change the Material Tag

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## **Displacement Parameters**

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### **Normal Displacement**

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### **2D Displacement**

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## **Subdivision**

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## **OpenSubdiv**

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## **Quality**

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