---
title: "VRayUVWRandomizer"
canonical: "https://documentation.chaos.com/space/VC4D/116851830/VRayUVWRandomizer"
format: markdown
---
This page provides information about the UVWRandomizer texture in V-Ray for Cinema 4D. 


## **Overview**

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## **Properties**

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### Offset Variance

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### Example: Offset Variance


In this example the U and V Min and Max Range is set to 0-1 - the default values. **Stochastic Tiling** mode is used.


### Rotation Variance

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### Example: Rotation Variance


The Rotation Min and Max values are kept at their default: 0-360 degrees. **Stochastic Tiling** mode is used. 

![image](media://5369038a-9354-4741-af2a-bad12859ba0b)

Rotation Step: 120 degrees

![image](media://3a648562-d145-467f-b7a5-17e46624e371)

Rotation Step: 180 degrees


### Scale Variance

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### Example: Scale Variance


This example shows how the scale steps affect the variance in the pattern of the texture. U/V Scale Range Min and Max are set to 0-100. **Stochastic Tiling** mode is used. 

![image](media://00b17979-14ae-4872-a2d3-53f5142ece96)

Scale Step: 60

![image](media://c2424088-a9d3-44ca-99a2-38f1c8eafab7)

Scale Step: 100

## **Mapping**

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## **User Workflow: How to Randomize Textures**

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