---
title: "Mix Node"
canonical: "https://documentation.chaos.com/space/VC4D/116852856/Mix%20Node"
format: markdown
---
This page provides information about the Mix node in V-Ray for Cinema 4D. Overview The Mix node is used to blend between two colors or textures. A color or texture can also be used to determine how they are blended. Parameters Color 1/ Color 2  – Specifies the first and second color or texture map to be mixed. Additionally, each color can be mixed with its texture, using the  Mix Strength  parameter.  Mix Amount  – Controls how much the two colors/textures mix. The default value of 0.5 mixes them equally. Lower value puts weight on Color 1, while a higher value makes Color 2 more prominent. Mix Map  – A texture map or color that determines how much  Color 1  and  2  mix. If a color is used, its Value property serves as a blend amount. If a texture is used, dark areas of the connected texture apply  Color 2 . Transition Upper/ Lower  – When a curve is used to mix the two colors, the Transition parameters specify upper and lower float limits for the curve. Use Curve  – When enabled, a curve is used to sharpen or smooth the mix between the two colors/textures. This parameter is useful in combination with a  Mix Map .