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title: "Float to Color Node"
canonical: "https://documentation.chaos.com/space/VC4D/116853324/Float%20to%20Color%20Node"
format: markdown
---
This page provides information about the Float to Color utility node in V-Ray for Cinema 4D.  Overview The Float to Color utility converts the input scalar texture to a grayscale color. In the image, the Float to Color node determines the Opacity Color of the V-Ray Material. A User Integer node is connected as the input value of the Float to Color, and it gathers data from the V-Ray Object ID user attribute. This way, the opacity of the material will vary depending on the Object ID of the geometries it is assigned to. Properties Input  – Input slot for the float value. A node can be connected here as well. Invert  – Inverts the input value.