---
title: "Materials"
canonical: "https://documentation.chaos.com/space/VC4D/116855006/Materials"
format: markdown
---
Overview V-Ray for Cinema 4D offers two types of materials - the classic materials and the node materials (available for Cinema 4D versions 21.1 and later only).  These materials are quite versatile, and each can be used in a number of ways to achieve a needed look - from simulating simple surface properties like plastics and metals to complex uses such as translucent objects, subsurface materials such as skin, and even light-emitting objects. For more details on each material, please see their dedicated pages. Double-click to Create Materials V-Ray supports creating V-Ray materials by double-clicking in the  Material Manager .  For Cinema 4D  2023 and later , in the  Render Settings , you need to set the Render Engine to  V-Ray . By default, the Material Manager automatically detects the render engine and creates the corresponding material. Double-clicking creates a  V-Ray Material Node . To create a  Classic V-Ray Material  using this method, go to  Edit  >  Preferences...  >  Material  and set the  Default Material  to  V-Ray Material . For Cinema 4D versions  prior to 2023 , go to  Edit  >  Preferences...  >  Material  and set the  Default Material  to  V-Ray Material . This enables the  Material Manager  to create a  Classic V-Ray Material  on each double-click, regardless of the render engine. To create a V-Ray Node Material this way, go to  Edit  >  Preferences...   >  Material  and set the  Default Material  to  Node . Then, in the  Render Settings , set the  Renderer  to  V-Ray . Now, double-clicking creates a  V-Ray Node Material .