---
title: "VRayUVWChannel"
canonical: "https://documentation.chaos.com/space/VC4D/116855030/VRayUVWChannel"
format: markdown
---
This page provides information about the V-Ray UVW Channel texture in V-Ray for Cinema 4D. Overview The UVW Channel texture is used combined with a  Bitmap node  and specifies which UV channel of the loaded texture is read. UI Path: Texture  >  V-Ray  >  VRayUVWChannel Parameters Texture  – Specifies the texture map.  UVW Channel  – Selects the UVW mapping channel of the connected Bitmap texture. Note that the first possible index of the UVW Channel is -1. Motion Blur Samples  – Specifies the number of motion blur samples when used with animated texture. Mapping Wrap U/ Wrap V/ Wrap W  – Wraps the map on its U/V/W direction according to one of the following ways: None  – It is rendered as is. Tile  – Tiles the map. Mirror  – Tiles the map in a mirror pattern. Crop U/ Crop V/ Crop W  – Crops the map on its U/V/W direction. Wrap Mode  – Specifies how to wrap the map: On 0.5 Boundary On Integer Boundary Coverage  – Determines how much of the texture frame covers the surface. The default values -  1 ,  1 ,  1 , cover the entire surface. Reduce or increase these values to enlarge or shrink the texture frame. The values correspond to the  X ,  Y  and  Z  axes respectively. Changing these values non-uniformly stretches the texture.