---
title: "V-Ray Material"
canonical: "https://documentation.chaos.com/space/VC4D/116855056/V-Ray%20Material"
format: markdown
---
This page provides information about VRayMtl in V-Ray for Cinema 4D. Overview The VRayMtl is a very versatile material that allows for better physically correct illumination (energy distribution) in the scene, faster rendering, and more convenient reflection and refraction parameters. This material can be easily set up to simulate a huge variety of surfaces like plastics, metals, glass and more, by adjusting a handful of parameters. Furthermore, with the VRayMtl you can apply different texture maps, control the reflections and refractions, add bump and displacement maps, force direct GI calculations, and choose the BRDF for how light interacts with the surface material. UI Paths ||V-Ray|| >  V-Ray Material ||Create|| >  V-Ray  >  V-Ray Material  (when the  Separate menu for V-Ray materials  is disabled) Each V-Ray Material rollout has its own dedicated page listed below:  Diffuse and Opacity V-Ray Material Diffuse Reflection V-Ray Material Reflection Coat V-Ray Material Coat Refraction V-Ray Material Refraction Sheen V-Ray Material Sheen Bump V-Ray Material Bump and Normal Options V-Ray Material Options