---
title: "Supported Features"
canonical: "https://documentation.chaos.com/space/VC4D/116855108/Supported%20Features"
format: markdown
---
> Macro (anchor)



## **Footnotes**

---

Cinema 4D shaders marked as [baked] are supported by V-Ray via the **Bake Cinema 4D Shaders** option available in **Render Settings** > **Overrides **> **Textures **or via the **VRayC4DBake** texture.

> ℹ️ V-Ray for Cinema 4D 2023 and newer versions support native OCIO color management. V-Ray 7.1, hotfix 1, and later versions support OCIO v2.4.


1. The new Progressive Caustics method works only with the Progressive Image Sampler and on CPU.

2. The **Spline Interpolation** is currently not supported. The **Colorize **option is not supported at the moment. Positive values for **Lightness **in the native Filter shader do not currently produce the expected results.

3. Currently, V-Ray Scene does not import V-Ray Sky in Cinema 4D. V-Ray Scene does not refresh when working with Interactive rendering.

4. Currently, only the [V-Ray Physical Camera](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116853768) and Python tags work with the Cinema 4D **Stage **environment.

5. Vector2d, Vector4d and TimeValue Data Type are not supported.

6. V-Ray Output System is not compatible with Cinema 4D Team Render. Performing single frame renders with enabled denoiser and lens effects can lead to unwanted results.

7. [Fire Lights](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116853675), [Volume Light Cache](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116853677) options, isosurface rendering and meshing, are not supported with V-Ray GPU.

8. Not all render elements produced by the Sampler Info render element are supported or produce the same results both in CPU and GPU. *For a full list of the produced render elements and their support, see the **[Sampler Info Re page](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116856738)*.

9. Redshift shaders are supported by V-Ray provided the [Convert Materials tool](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116856195) is used to convert the Redshift nodes first.

10. V-Ray Node textures are also supported on both CPU and GPU when converted to Classic materials using the [Convert Materials tool](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116856195).

11. Only Color (except Model Oren-Nayar), Brightness, Diffusion, and Transparency are supported.

12. The MoGraph Shader are only available for the [V-Ray Classic Materials](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116855892); however, note that classic materials can be converted into nodes using the [Convert Materials tool](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116856195).

13. The Cinema 4D particle systems, introduced with Cinema 2024.4, are supported on V-Ray for Cinema 2024.4.1 and above. 

14. Corona Legacy materials can be converted to Corona Physical Materials and then converted to V-Ray materials.

15. Corona Materials can be imported into V-Ray using the [V-Ray Convert Materials tool](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116856195), they are not supported directly.

16. The Corona Mapping Randomizer Shader and Corona Multi Shader are only supported in Objects, Material ID, Object buffer ID, and Mesh element modes.