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title: "Random Node"
canonical: "https://documentation.chaos.com/space/VC4D/116855236/Random%20Node"
format: markdown
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This page provides information about the Random node texture in V-Ray for Cinema 4D.


## **Overview**

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<span style="color: #272727">The V-Ray Random node texture is a utility texture that generates a </span><span style="color: #000000">random float or color value based on an input seed value. If the input </span><span style="color: #000000">**Color Seed**</span><span style="color: #000000"> or </span><span style="color: #000000">**Float Seed**</span><span style="color: #000000"> are static for all shading points, the resulting outputs will also be static. Thus, the Color Seed and Float Seed inputs should preferably be </span><span style="color: #000000">**User Integer Node**</span><span style="color: #000000"> or </span><span style="color: #000000">**User Color Node**</span><span style="color: #000000"> textures sampling a custom per-point or per-primitive attribute. The range of the resulting random values is defined by the </span><span style="color: #000000">**Range Min/Max**</span><span style="color: #000000"> parameters.</span>


## **Properties**

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