---
title: "V-Ray 7"
canonical: "https://documentation.chaos.com/space/VC4D/116855612/V-Ray%207"
format: markdown
---
## **Build 7.00.01**

*Official release, hotfix 1*

**Date** - Jan 22, 2025


> Macro (ui-button)




### Modified Features

---

**V-Ray**

- Enable Intel denoiser by default for Viewport Interactive
- Add Light Luminaire to the Light Lister
- Rename the Basic tab of the Scanned material
- Improve Chaos Scatter export in interactive
- Rename the Preview tab of the Material Node


### Bug Fixes

---

**V-Ray**

- Bump material nodes break the viewport
- Cinema 4D Crashes When Changing UVW Projection Node to Camera Mapping
- Luminaire is always rendered as enabled
- Disable Luminaire options when is disabled and hide Units
- Light mix and light selects do not work properly with shadow selects
- Chaos Collaboration crashes Cinema4D on MacOS with Intel CPU or emulation
- Distance/Dirt texture within V-Ray Fur is not rendered with the final renderer
- Unable to update Cosmos materials after calling the relink button
- PRG Sun is not visible in Light Lister
- Fix Cosmos proxy import to work with Edge Trimming
- VFB may crash when the mouse cursor is changed
- Chaos Scatter may not update automatically with V-Ray 7


**V-Ray GPU**

- Cinema4D crashes when rendering a light node material with a bitmap



## **Build 7.00.00**

*Official release*

**Date** - Jan 15, 2024




### New Features

---


**V-Ray**

- Support for rendering Gaussian Splats
- Implement Chaos Collaboration
- Virtual tours for Chaos Collaboration
- Implement V-Ray Luminaires
- Optimized Chaos Scatter export times
- Edge Trimming for Chaos Scatter
- Introduce variants for assets and materials in Chaos Cosmos
- Ability to import multiple assets from Chaos Cosmos
- Improved rendering performance by switching to Intel ICX compiler with profile-guided optimizations
- Additional motion graphics utility nodes
- Implement V-Ray Scanned materials as node material
- Introduce per-object Sub-surface scattering blending
- Support for Substance Archive files
- Support for the OpenPBR shading model in the V-Ray material
- Introduce options to suppress "fireflies" in the final render
- Add Scatter SurfaceColor node
- Add support for Scatter random distribution pattern presets
- Support for rendering and conversion of Corona materials
- Ability to use V-Ray toon outlines from the material node editor
- Introduce pre-made color correction filter presets for the V-Ray Frame Buffer


**V-Ray Sun**

- New and improved PRG Sun and Sky model


**V-Ray VFB**

- Add Freeform region rendering in V-Ray Frame Buffer
- Added Image Alpha as a mask option
- Add the ability to drag and open a file directly inside the V-Ray Frame Buffer
- Introduce a Vignetting layer for the V-Ray Frame Buffer
- Additional file-saving options for the V-Ray Frame Buffer
- "Soft" stop rendering in the V-Ray Frame Buffer


**Render Elements**

- Add the ability to denoise Light Mix Render elements


**V-Ray GPU**

- Support of rendering refractive and reflective caustics with dispersion
- Support for the Apple Metal API in V-Ray GPU on macOS
- Improved the time to first pixel for V-Ray GPU


### Modified Features

---


**V-Ray**

- Cosmos materials are now imported as node materials by default
- Upgrade Scatter to 6.1
- Improve node materials viewport previews quality and performance
- Export textures of Redshift Dome Lights
- Update the Open Image Denoiser library to the latest version
- Add support for bias positions in TexRamp
- Do not disable LightSelect render elements if there is an active LightMix
- Add support for the rest of the TexFloatOp output parameters
- Show the Color Tex options in Spot Light
- Import materials as node materials
- Add Auto UVMapping for Scanned Material
- Add an option to disable material previews per material
- Improve TriPlanar texture randomization options
- UI changes for IES Light
- Add import for BRDFDiffuse
- Force the render time render element to be stored as a 32-bit channel in OpenEXR
- Remove the "Visible to GI" option from the Object Properties tag
- Support for rendering Redshift lights
- Optimize loading performance and memory use of TIFF bitmaps
- Improve loading performance and memory use of OpenEXR bitmaps
- V-Ray: Update the Agreements Acceptance popup shown in V-Ray for Cinema 4D
- Update the Telemetry Acceptance popup shown in V-Ray for Cinema 4D
- Update the Agreements Acceptance in the V-Ray for Cinema 4D installation


**V-Ray Textures**

- Improve loading performance and memory use of *.png* bitmaps


**V-Ray VFB**

- Usability/UI Performance improvement for scenes using multiple Curve layers
- Add fine-sliding and step-sliding functionality to VFB sliders
- Improve the Curves layer
- Refined control over the Strength slider in the Chromatic Aberration menu


**Render Elements**

- Hide the Derive Raw Channels parameter from non-Raw render elements
- Add an option to save render element presets


**V-Ray GPU**

- Print a recommendation about installing the recommended driver when the current one is older
- Remove the Low Priority option from the standalone Device Selector tool
- Improve the sampling of bitmaps before transferring them to the GPU
- Add a new UVW randomization component for the scene name
- Add missing GPU LightSelect support for all light types that we support for rendering


### V-Ray Material

- Modify the hide condition to account for the new default value for the GTR energy compensation


### V-Ray Proxy

- Set V-Ray as the current renderer when opening .vrscene and .vrmesh files


### V-Ray VolumeGrid

- Faster Volume Grid viewport previews
- Standalone volumetric instancing - Instances self-illumination, scene illumination


### Bug Fixes

---

**V-Ray**

- Objects' order affects the result of added VRayDistance to Geometry as Displacement
- Thick hair/fur artifacts
- Incorrect motion blur when increasing the motion blur samples
- Spline tangents are ignored in remap texture and node
- Fix import of enmesh checkboxes from Cosmos
- Fix import of VRayDecal height offset from Cosmos
- Cosmos diagnostics cannot be saved
- Node materials do not show with Cinema 2023.103
- Empty environment objects are being created from render settings
- Mismatching document time range and animation frame range causes wrong export
- UV Channel with Cosmos Node material is not imported correctly
- Node material is not updated in UI after the exchange
- UVW Randomizer option random by instance does not get the ID from the cloner
- TexRandom is not rendered with the default output port when rendering with V-Ray GPU
- Frame sequence does not work if the current frame is used and a non-zero frame offset is used
- V-Ray Distance Objects are not loaded when a Classic Material is converted to Node Material
- Problem importing MtlMulti materials without generators
- Extra attributes about raycast and primitive count stats are missing from Raw images (EXR and VRImg)
- Restore the ability of standalone to render to tiled OpenEXR files
- High CPU usage at the end of renders that use bucket splitting
- The values stored in the extra attributes in VRImg or OpenEXR file for the number of raycast is only 32bit and overflows for longer renders

**V-Ray VFB**

- Images saved to the history with a Background layer disregard it when using the A/B compare
- Duplicate images in VFB history when a specific vrscene is rendered
- Crash when pressing the Back mouse button during rendering with V-Ray Frame Buffer


**Render Elements**

- Render element properties do not work


**V-Ray Textures**

- The option for using only the Sun direction is a number in the Sky shader


**V-Ray GPU**

- Raw RE renders wrong in combination with Camera exposure and Bucket rendering
- Infinite loop due to transparency and floating point imprecision
- Animation with caustics enabled causes a crash on the second frame
- Crash with specific HDRI map used in Dome light
- Increased light cache generation time in V-Ray GPU IPR when LC subdivisions are raised over 1500
- Wrong render after the second frame when rendering with V-Ray Bitmap's Inverse gamma color space transfer function
- GPU IPR not refreshing properly upon deletion of lights and geometry
- BRDF Bump ignores simple values for bump multiplier tex
- V-Ray GPU fails to load some big textures in parallel
- Specific user's Clipper is stuck on Building Light Cache
- Pick material and Select object in VFB functionality is not working with V-Ray GPU and RTX engine
- Incorrect Raw Sheen Reflection with Bucket sampler
- The Multimatte RE is affected by Camera Vignetting
- Bump delta scale parameter has no effect when rendering with GPU
- The back side of V-Ray Clipper plane is visible in the already clipped zone
- UVW Randomizer is inconsistent in GPU with Triplanar
- LightDirect plugin changes light direction with GPU
- Incorrect result when using the V-Ray TexEdges option Show Sub-triangles option with V-Ray GPU
- Discrepancy between CPU and GPU when Random by Scene Name and Node Name are used


V-Ray Physical Camera

- Camera FOV changes between certain frames when the focus distance parameter is animated