---
title: "User Attributes Workflow"
canonical: "https://documentation.chaos.com/space/VC4D/116855642/User%20Attributes%20Workflow"
format: markdown
---
This page provides a guide to the V-Ray user attributes with two example use cases, which you can try for yourself.


## **Overview**

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## **How to Create Custom User Attributes**

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## **Predefined User Attributes**

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Predefined Mogprah Attributes are applicable to the MoGraph Cloner object, some Scatter objects, and other instancing methods, as well as objects that used to be MoGraph objects, like the [Text Spline](https://help.maxon.net/c4d/s26/en-us/Default.htm#html/OMOGRAPH_TEXT.html).

Predefined V-Ray Attributes are applicable to all geometries in the scene, even MoGraph objects.

These attributes can be read with the **V-Ray User Color, V-Ray User Integer,** and **V-Ray User Scalar** node textures and classic textures.



> Macro (anchor)



## **Applying a Vertex Map to a V-Ray Material**

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> Macro (anchor)



## **Controlling Materials with User Data**

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