---
title: "Gaussian Splats Tutorial"
canonical: "https://documentation.chaos.com/space/VC4D/116855644/Gaussian%20Splats%20Tutorial"
format: markdown
---
This tutorial shows the steps needed to generate a Gaussian splat and render it with V-Ray for Cinema 4D.


## **Generating a Gaussian Splat File**

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Gaussian Splatts take information from a series of panning images or videos of a scene or object and convert it into a 3-dimensional point cloud. The point cloud is then converted into Gaussians, which can hold information like size, color, and transparency. These Gaussians are then optimized until they are photorealistic, but they remain very light to render.


> Macro (ui-steps)
> 
> > Macro (legacy-content)
> 
> 
> ---
> 
> Here is how the 3D scene looks after it is done.
> 
> 
> > Macro (legacy-content)
> 
> 
> 
> > Macro (legacy-content)


## **Rendering with V-Ray for Cinema 4D**

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> Macro (ui-steps)
> 
> > Macro (legacy-content)
> 
> > Macro (legacy-content)
> 
> 
> ---
> 
> This is how the V-Ray Gaussians look in the Cinema 4D viewport.
> 
> > Macro (legacy-content)
> 
> > Macro (legacy-content)
> 
> 
> ---
> 
> Now we can zoom in, and the bicycle is distinguishable from the scene. This allows us to better position our camera, without needing to render the scene.
> 
> 
> > Macro (legacy-content)
> 
> > Macro (legacy-content)
> 
> > Macro (legacy-content)
> 
> > Macro (legacy-content)
> 
> > Macro (legacy-content)
> 
> > Macro (legacy-content)
> 
> 
> ---
> 
> 
> > Macro (legacy-content)
> 
> 
> 
> 
> > Macro (legacy-content)
> 
> > Macro (legacy-content)


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Here is how the final animation looks. Remember, there is no actual geometry in this scene besides the two people talking. Using Gaussian Splatts, we can create entire scenes without much work. Try it yourself - create a scene for your next project using V-Ray Gaussians!


## **Reference**

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- Kerbl, B. *et al.* (2023) *3D Gaussian Splatting for Real-Time Radiance Field Rendering*. tech. Available at: [https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/)