---
title: "Total Light RE"
canonical: "https://documentation.chaos.com/space/VC4D/116856171/Total%20Light%20RE"
format: markdown
---
This page provides information about the Total Light Render Element in V-Ray for Cinema 4D. 


## **Overview**

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<span style="color: #000000"> </span>


## **Properties**

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### Compositing Examples

For a more precise composition, we can use [Raw Total Light](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116856726) and **Multiply** it (i.e., set its [Blend Mode to Multiply](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116855823)) by the [Diffuse RE](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116855424). Alternatively, we can combine (i.e., set the [Blend Mode to Add](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116855823)) the [Lighting RE](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116853242) with the [GI RE](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116855432) to extract the diffuse component and tweak the lighting only.


![image](media://7403ea83-7070-4c7f-8056-a325ae8f3a75)


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![image](media://443b1c11-fdc3-413a-863f-f776727903ea)


> Macro (anchor)



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### Example: Light Adjustments

In this example, we've combined (Blend Mode set to Add) [Lighting RE](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116853242) with the [GI RE](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116855432). This Render elements set is, in turn, brightened and warmed by adding Total Light RE and adjusting its multiplier and color. This approach does not extract Total Light at the beginning, as it uses an already-baked Total Light as a starting base and includes the Diffuse component.   
Also, [Refraction RE](https://docs-chaos.atlassian.net/wiki/spaces/VC4D/pages/116855496) is added to compensate for the brightness behind the glass objects (the bulb and the toy) by tweaking the multiplier and warming the color.