---
title: "Maxon Noise Node"
canonical: "https://documentation.chaos.com/space/VC4D/116856992/Maxon%20Noise%20Node"
format: markdown
---
This page provides information about the Maxon Noise node in V-Ray for Cinema 4D. Overview The Maxon Noise node is a V-Ray implementation of the Noise texture found natively in Cinema 4D. Parameters Color 1/2  – Controls the two noise colors. Seed  – Randomizes the noise pattern. Noise  – Specifies the type of the noise. Octaves  – Specifies the level of detail of the noise. Space  – Specifies which space to use for the calculation of the noise. UV Texture Object World Camera Screen Raster Global Scale  – Specifies a global scale as a percentage. Relative Scale  – Scales the noise according to U/V/W coordinates in percent. Anim Speed  – Specifies a rate, at which the noise is animated. Loop Period  – Loops the noise in accordance with the animation speed (in seconds). Does not work for  Electric ,  Gaseous ,  Random  and  Wavy Turbulence  Noise types. Movement  – Specifies a direction for the noise during animation. Speed  – Specifies the noise speed of movement during animation. Absolute  – When enabled, the value of the noise becomes absolute which causes the noise to fold about its midpoint. Cycles  – Specifies the number of noise cycles. Low/ High Clip  – Specifies a low and high point of clipping for the noise. Brightness  – Specifies the overall brightness. Contrast  – Specifies the overall contrast. Context Context  – Allows attachment of a Context node (UVW generator) to adjust the UVWs of the texture.  For more information, visit the  Context Nodes page .