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title: "UVW Projection Node"
canonical: "https://documentation.chaos.com/space/VC4D/116857066/UVW%20Projection%20Node"
format: markdown
---
This page provides information about the UVW Projection node in V-Ray for Cinema 4D. Overview The UVW Projection node is used to control the UVW placement of the  Bitmap texture . Unlike the Cinema 4D Material tag where the UVW placement is done over the whole material, the UVW Projection node allows for fine control over each of the textures connected to the material. Properties Type  – Specifies how the texture image is projected onto the object. For examples of the types of projections, see the  Maxon page . Flat Triplanar Camera Mapping Spherical Cylindrical Cubic Object Space  – Applies the map in object space. U Angle  – Specifies the U Angle when the  Type  is set to  Cinema 4D Spherical  or  Cinema 4D Cylindrical . V Angle  – Specifies the V Angle when the  Type  is set to  Cinema 4D Spherical  or  Cinema 4D Cylindrical .  Motion Blur Samples  – Specifies the number of motion blur samples when used with animated texture. Projection Camera  – Determines which camera is used when the  Type  is set to  Camera Mapping . Mapping Wrap U/ Wrap V/ Wrap W  – Wraps the map on its U/V/W direction according to one of the following ways: None Tile Mirror Crop U/ Crop V/ Crop W  – Crops the map on its U/V/W direction.