---
title: "7.10.01"
canonical: "https://documentation.chaos.com/space/VC4D/116857265/7.10.01"
format: markdown
---
## **Build 7.10.01**

*Official release, V-Ray 7, update 1, hotfix 1*

**Date **<span style="color: #272727">- Aug 26, 2025</span>

> Macro (ui-button)




### Modified features

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**V-Ray**

- Change the classic UVWtransform parameters to show standard transform units instead of vector representation in the composited matrix
- Add support for rendering animations using the Custom Frames frame range
- Support vertex map as velocity for motion blur
- Use the UVW generator from the input bitmap of a Normal Map
- Update V-Ray and V-Ray GPU to OCIO v2.4


### Bug fixes

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**V-Ray**

- Crash when deleting the last Environment Fog gizmo in GPU interactive
- Disable the map channel when using triplanar mapping in VRayCarPaint2
- Geom Scatter with lights doesn't render in Interactive
- Crash with circular instance object referencing itself
- Chaos Scatter rendered the Z axis incorrectly using the 'look at' option
- Cinema4D Hair Objects are always re-exported in interactive
- V-Ray Decal with outline shader interacts with Chaos Scatter, producing artifacts with interactive
- Wrong scale of VFB elements with high DPI scale in Qt6 builds

**V-Ray GPU**

- Crash when rendering Animation - Cuda error 700, Error Code 7001, Error Code 7900

**Distributed Rendering**

- Unable to save the distributed render utils

**VRayMtl**

- The labels in the V-Ray Material should be renamed to roughness in OpenPBR mode

**VRayTextures**

- TexFloatOp crashes with VRay GPU

**V-Ray VFB**

- The system display scale is not handled correctly in VFB