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title: "Lighting Analysis RE"
canonical: "https://documentation.chaos.com/space/VC4D/377323678/Lighting%20Analysis%20RE"
format: markdown
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This page describes the Lighting Analysis Render Element in V-Ray for Cinema 4D.


## **Overview**

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The Light Analysis Render Element provides a visual representation of the lighting intensity in the rendered frame. It collects Illuminance and Luminance information during rendering and maps it as a color gradient or a grid of measured values onto the frame.

> ✅ Illuminance measures the amount of light on a surface per unit area in lux. It shows how bright the surface is.
> ✅ 
> ✅ Luminous intensity measures the brightness of a light source in candela.

The collected lighting information is stored in internally generated Illuminance and Luminance render channels using the respective light measurement units. Then, the Lighting Analysis Render Element simply takes the information from the selected channel and applies display modifications to it. This makes it readable with the naked eye when overlayed onto the final render as a post-effect.

During the render, the lighting analysis may display some approximation to the false-color image, but it should not be interpreted as being the final result. Once rendered, the V-Ray Lighting Analysis parameters can be adjusted further, and their representation can be updated without the need to re-render.


**UI Path**: ||V-Ray|| > **Render Elements** > **Lighting Analysis**

![image](media://a6b96410-aaa4-489d-ac0e-059186a8f2d9)


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