---
title: "Features"
canonical: "https://documentation.chaos.com/space/VMAX/113575219/Features"
format: markdown
---
This page lists many of V-Ray's advanced features.

 

## **Overview**

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<span style="color: #000000">At the heart of V-Ray is its superior image sampling and global illumination tools which facilitate photorealism and support advanced production pipelines. V-Ray has many advanced features in addition to these core features.</span>

<span style="color: #000000">Listed below are only some of V-Ray's advanced features. For a full list of all V-Ray modules and options, please see the </span><span style="color: #000000">*[Supported Features pages](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113586734)*</span><span style="color: #000000">.</span>

<span style="color: #000000">For a comparison of the V-Ray features available in recent releases, please see the </span><span style="color: #000000">[V-Ray Feature Comparison Chart](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113588541)</span><span style="color: #000000">.</span>

<span style="color: #000000">**Note**</span><span style="color: #000000">: All features are subject to change without special notice.</span>


## <span style="color: #000000">**Core Architecture**</span>

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- <span style="color: #000000">Multi-platform, object-oriented API</span>
- <span style="color: #000000">Fully multithreaded core</span>
- <span style="color: #000000">Unified sampling system based on Schlick sampling</span>
- <span style="color: #000000">Distributed rendering</span>
- <span style="color: #000000">Efficient shading system specifically optimized for ray-tracing</span>
- <span style="color: #000000">Modular architecture – many components of the system can be replaced with custom ones</span>

 

## **Render output**

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- Support for full HDR floating-point output
- Multi-layer *OpenEXR*
- Deep* OpenEXR 2*
- Direct rendering to disk for very large output resolutions

 

## <span style="color: #000000">**Geometry**</span>

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- <span style="color: #000000">Efficient geometry handling</span>
- <span style="color: #000000">True instance rendering</span>
- <span style="color: #000000">On-demand dynamic geometry creation</span>
- <span style="color: #000000">On-demand geometry loading from disk files</span>
- <span style="color: #000000">Displacement mapping</span>
- <span style="color: #000000">Catmull-Clark and Loop subdivision surfaces</span>
- <span style="color: #000000">Extensible with custom geometric primitives through the V-Ray SDK</span>
- <span style="color: #000000">Hair rendering (3ds Max Hair&Fur, Ornatrix, HairFarm support)</span>
- <span style="color: #000000">Alembic support (meshes, curves, particles)</span>

 

## <span style="color: #000000">**Image Sampling**</span>

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- <span style="color: #000000">Several different image sampling methods</span>
- <span style="color: #000000">Progressive rendering</span>
- <span style="color: #000000">Full-scene antialiasing</span>
- <span style="color: #000000">Support for additional render elements (diffuse, reflection, GI, etc.)</span>
- <span style="color: #000000">Advanced color (tone) mapping controls</span>
- <span style="color: #000000">Extensible with custom image samplers through the V-Ray SDK</span>

 

## <span style="color: #000000">**Illumination**</span>

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- <span style="color: #000000">Physically accurate full global illumination solutions</span>
- <span style="color: #000000">Different GI algorithms: path tracing, irradiance cache, photon maps, light cache</span>
- <span style="color: #000000">Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects</span>
- <span style="color: #000000">Physically accurate area lights</span>
- <span style="color: #000000">Efficient illumination from HDR environments</span>
- <span style="color: #000000">Procedural sun & sky models</span>
- <span style="color: #000000">Extensible with custom lights through the V-Ray SDK</span>

 

## <span style="color: #000000">**Shaders**</span>

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- <span style="color: #000000">Physically plausible materials</span>
- <span style="color: #000000">Blurry reflections/refractions</span>
- <span style="color: #000000">Accurate highlights</span>
- <span style="color: #000000">Sub-surface scattering</span>
- <span style="color: #000000">Support for efficient material layering</span>
- <span style="color: #000000">Extensible with custom shaders through the V-Ray SDK</span>

 

## <span style="color: #000000">**Camera Effects**</span>

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- <span style="color: #000000">Depth-of-field with bokeh effects, with support for custom bitmap-driven aperture shape</span>
- <span style="color: #000000">Accurate motion blur</span>
- <span style="color: #000000">Physical camera model</span>
- <span style="color: #000000">Extensible with custom cameras through the V-Ray SDK</span>

 

## <span style="color: #000000">**Extras**</span>

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- <span style="color: #000000">Toon effect</span>
- <span style="color: #000000">Fur generator/raytracer</span>
- <span style="color: #000000">Extended matte/shadow capabilities</span>
- <span style="color: #000000">Support for Render-to-Texture mode of 3ds Max</span>
- <span style="color: #000000">VRaySphereFade to isolate only specific portions of the scene for compositing</span>
- <span style="color: #000000">Interactive rendering</span>
- <span style="color: #000000">Interactive GPU rendering</span>
- <span style="color: #000000">CPU and GPU-accelerated Denoiser</span>
- <span style="color: #000000">Support for openVDB, Field3D, and PhoenixFD cache files through Volume Grid (which also includes probabilistic shading)</span>

 

## <span style="color: #000000">**Frame Buffer**</span>

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- <span style="color: #000000">V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements</span>
- <span style="color: #000000">Direct rendering to disk for extremely large images, either as </span><span style="color: #000000">*OpenEXR*</span><span style="color: #000000"> files or as .</span><span style="color: #000000">*vrimg*</span><span style="color: #000000"> files</span>
- <span style="color: #172b4d">New VFB is available in 3ds Max 2018 or later. Older 3ds Max versions only support the previous </span><span style="color: #000000">[V-Ray VFB](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575745/Rendering+with+Older+Assets#V-Ray-Frame-Buffer)</span><span style="color: #172b4d">.</span>