---
title: "VRayRawReflection"
canonical: "https://documentation.chaos.com/space/VMAX/113575297/VRayRawReflection"
format: markdown
---
<span style="color: #000000">This page gives some basic details about the Raw Reflection render element and how it is used in compositing.</span>

 

## <span style="color: #000000">**Overview**</span><span style="color: #000000"> </span>  
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## <span style="color: #000000"> </span><span style="color: #000000">**Parameters**</span><span style="color: #000000"> </span>  
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## **Common Use**

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The **Raw Reflection Render Element** is useful for changing the appearance of reflective scene elements in compositing or image editing software after the scene is rendered. See below how a scene looks before and after post-production. The reflections are reduced by increasing the intensity of the [Reflection Filter RE](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575295). The result is then multiplied by the Raw Reflection to achieve the full reflections.

## **Underlying Compositing Equation**

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<span style="color: #000000">VRayRawReflection x </span><span style="color: #000000">[VrayReflectionFilter](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575295)</span><span style="color: #000000"> = </span><span style="color: #000000">[VRayReflection](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575307)</span>

![image](media://f4540c44-a285-41c8-a467-f644e331cbef)