---
title: "VRayDiffuseFilter"
canonical: "https://documentation.chaos.com/space/VMAX/113575373/VRayDiffuseFilter"
format: markdown
---
This page gives information about t he Diffuse Filter Render Element, one of the basic render elements used to form many other render elements. Overview The Diffuse Filter Render Element shows the colors and textures used in materials, flatly applied to objects with no lighting information. The colors are the actual colors set in the material definition, and each texture appears as it does in the texture (file) itself. There are no highlights or shadows, and any background image is not included. Other render elements that include colors from materials are said to include the  diffuse contribution  or the  diffuse component  of the rendered scene. The Diffuse Filter Render Element contributes this diffuse component; any render element that includes this diffuse component is a combination of VRayDiffuseFilter and other render element(s).  Note that the Diffuse Filter Render Element  is affected by reflection and refraction combined weight.  1   This render element is, by itself, useful for making overall adjustments and enhancements to colors and textures during compositing. ||Render Setup window|| >  Render Elements  tab >  Add  button >  VRayDiffuseFilter   Parameters This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window: VRayVFB  – When enabled, the render element appears in the V-Ray Virtual Frame Buffer. Deep output  – Specifies whether to include this render element in deep images. Multiplier  – Sets the overall intensity of the render element, where 1.0 is the standard multiplier. Denoise  – Specifies whether to denoise this render element. Common Uses The  Diffuse Filter Render Element  is useful for changing the appearance of many passes, when it is combined with Raw render passes (like  VRayRawGlobalIllumination ,  VRayRawLighting , etc.). In the example, the  Diffuse Filter  is blended with the  Raw Global Illumination  RE in  Multiply  mode to provide the  Global Illumination  element. This way, color correction can be performed upon the raw pass, without the actual diffuse colors changing, making it possible to tint a pass in a realistic way without re-rendering. The  Diffuse Filter  is a very useful render element due to the number of raw passes with which it can be combined, giving the ability to manipulate many areas of the render at the composite level. The  Diffuse Filter  pass can also be color-corrected on its own, as shown in the example. In this case, a  Multimatte  RE is used to isolate the cloth on the sofa. The  Diffuse Filter  RE is used to change the cloth's color from yellow to blue. This method avoids tinting the lighting or shadowing of the scene. Diffuse Filter Render Element Original Beauty Render Element Diffuse Filter Render Element with color corrections Resulting composite with color corrections Notes 1  -  This means that reflective objects with solid diffuse color appear differently according to the view angle. The actual diffuse color is displayed only if the VRayRawDiffuse Render Element is used.