---
title: "VRayOSLTex"
canonical: "https://documentation.chaos.com/space/VMAX/113575409/VRayOSLTex"
format: markdown
---
This page provides information on the OSL Map.

## **Overview**

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## **Parameters**

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### **Quick Shader**

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### OSL Include Paths

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## **Notes**

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- The VRayOSLTex texture automatically compiles [OSL](https://github.com/imageworks/OpenShadingLanguage/) shaders to object code (OSO format) upon shader selection. No following compilations occur (even at render events). If the loaded [OSL](https://github.com/imageworks/OpenShadingLanguage/) shader is modified use the context menu options **Reset** or **Reload** of the **Shader file ** button for your changes to take effect.
- An [OSL](https://github.com/imageworks/OpenShadingLanguage/) compiler that translates **.osl* files to **.oso* files can be found in the tools subdirectory of V-Ray's root installation folder.

## **References**

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[OSL home page at SPI](http://opensource.imageworks.com/?p=osl) – Open Shading Language home page at Sony Pictures Imageworks

[OSL Google Code page](https://code.google.com/p/openshadinglanguage/) – Google Code project page for Open Shading Language

[OSL GitHub page](https://github.com/imageworks/OpenShadingLanguage/) – GitHub project page for Open Shading Language