---
title: "VRayGLSLTex"
canonical: "https://documentation.chaos.com/space/VMAX/113575411/VRayGLSLTex"
format: markdown
---
This page provides information on the GLSL Map.

 

## **Overview**

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## **General**

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## **Compiler Diagnostics**

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## **Quick Shader**

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## **Parameters**

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Any additional shader-specific parameters (if any) are listed in this rollout.

 

## **Notes**

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- Currently the VRayGLSLTex texture and VRayGLSLMtl are only available in 3ds Max 2011 and later.
- For details on the V-Ray GPU support of VRayGLSLTex and VRayGLSLMtl, see the [GLSL Support](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575804) page.

 

## **References**

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Randi J. Rost et al, **OpenGL Shading Language**, second edition, Addison-Wesley, 2006  
(No longer works) **Lighthouse3D.com ** - a useful site that describes the basics of GLSL and has many shader examples  
(No longer works) http://www.lighthouse3d.com/tutorials/glsl-tutorial/communication-opengl-shaders/