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title: "Continue a Render with Resumable Rendering"
canonical: "https://documentation.chaos.com/space/VMAX/113575499/Continue%20a%20Render%20with%20Resumable%20Rendering"
format: markdown
---
This tutorial explains how to use V-Ray's Resumable Rendering feature. Overview Resumable rendering is the ability to have incomplete renders resume where they left off from the previous session. The rendering could have stopped because of external forces, such as a power failure or having the job bumped on a render farm, or when you stopped the render manually and want to start from where you left off later. For details on the  Resumable Rendering parameter , please see the  Frame Buffer Settings  page under the Render Setup windows  V-Ray tab . Want to follow along but don’t have a license? How it works Resumable renders are possible with both  Bucket  and  Progressive  Image Sampler Types. With Bucket rendering, an additional  .vrimg  is written to temporarily store the data from the completed buckets. When you resume rendering, V-Ray reads the  .vrimg  file to determine which buckets still need to be rendered and continues to calculate what is left to complete the image. Another great ability of this feature is that the light cache is saved within the partial image file so it doesn't need to be recalculated when the render resumes. When rendering with the Progressive image sampler, the state of the render is saved to an additional resumable  .vrprog  file in a similar way to the  .vrimg  for Bucket rendering. Enabling  Autosave Interval (min)  in the  Frame buffer rollout  (by setting it higher than 0) is highly recommended for Progressive renders so V-Ray can write out the  .vrprog  files during rendering in case the process is unintentionally stopped. Setting the  Autosave Interval (min)  value too low (below a couple of minutes for example) can slow down the render process. If V-Ray finds a  .vrprog  file or partially completed .vrimg file for the current frame, the rendering resumes from where it left off. If not, V-Ray starts a new render and a resumable file is saved. Example: Progressive Render The images below were taken when a resumable Progressive render was stopped and restarted to complete the final image. This type of rendering can help when you need to get something reviewed, and then continue to render for a cleaner end result.   Render Stopped after 2 passes   Render to the left Resumed, then stopped after 19 passes   Render in the middle Resumed, then stopped after 47 passes Workflow Enable  Save File  from Render Setup > Common tab > Common Parameters rollout > Render Output section. Any of the three possible image outputs can be used (raw image file, separate render channels, Save File) for this step. Note:  Any of the acceptable file types can be used. However, Bucket rendering does not support tiled EXRs at this time. If you forget to set your file output, you will receive an error when you start a resumable render. Error message if Render Output is not set Before starting to render, enable  Resumable rendering  from Render Setup > V-Ray tab > Frame buffer rollout. If using the Progressive sampler, it is highly recommended to enable the  Autosave Interval (min)  by setting it higher than 0. This saves partial files that can be used and helps prevent losing the render progress if Max crashes and a  .vrprog  file was not created/updated. Start rendering your image. The passes calculate for a Progressive render or the buckets begin to drop for a Bucket render. The render can be stopped at any point in time and V-Ray will be able to use the  .vrimg  or  .vrprog  files to resume the render later. If you stop the render and want to resume it on another computer or location, make sure to copy the  .vrimg  or  .vrprog  file with the rest of your project so V-Ray can pick up where the render left off. It is not recommended to change Render Settings between stopping and resuming renders. The only settings that are acceptable to change in between stopping and resuming a render are  Progressive  sampling parameters ( Min. subdivs ,  Max. subdivs ,  Render time ,  Noise threshold ). Changing settings like the output resolution and render elements causes an error, and the render does not resume. Enable the  Delete resumable data for completed frames  option to automatically delete any resumable files after the frame is completed successfully.  Notes Light Cache data is saved in the resumable files, but the Irradiance Map (or any other GI map) is not and needs to be recalculated when resuming. The rendering should still continue from where it was stopped after the GI data is recalculated. Enable the  Resumable Rendering  option before starting a new render, not only when resuming. To start a new render, delete the  .vrimg/.vrprog  file. Do not change the scene between stopping and resuming, except for the Progressive sampling options ( Min. subdivs ,  Max. subdivs ,  Render time ,  Noise threshold ). Resumable Rendering  does not support tiled EXR outputs. If rendering with V-Ray Standalone, use the  -deleteResumableFileOnSuccess=1  command to automatically delete the resumable file if the frame is completed successfully. This applies to additional  .vrimg  or  .vrprog  files, and not when the output image file is  .vrimg . The default command value is 0, which keeps the resumable file.