---
title: "Rendering ZBrush Displacement"
canonical: "https://documentation.chaos.com/space/VMAX/113575517/Rendering%20ZBrush%20Displacement"
format: markdown
---
This tutorial covers how to render a ZBrush displacement map with V-Ray.


## **Overview**

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## **Preparing the Object in ZBrush**

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## **Exporting the Displacement Map **

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## **Preparing the Object for Render**

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## **Notes**

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- If you are using the V-Ray GPU render engine, the 2D mapping will not work;
- This tutorial shows the steps of exporting a single low poly mesh and its render preparation with V-Ray. If you want to export the UVs of more than one mesh in one displacement map, you can use the Merge Maps option in ZBrush. In that case, it is a good idea to set the Map Border to the highest possible value.
- V-Ray supports only regular displacement map when exported from ZBrush (Vector Displacement is not supported yet).