---
title: "V-Ray Bitmap to VRayBitmap converter tool"
canonical: "https://documentation.chaos.com/space/VMAX/113575627/V-Ray%20Bitmap%20to%20VRayBitmap%20converter%20tool"
format: markdown
---
This page provides information on the V-Ray Bitmap to VRayBitmap converter tool.


## **Overview**

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V-Ray includes a MaxScript tool for converting standard 3ds Max Bitmap textures to [VRayBitmap ](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575830)textures. It also includes the option to automatically convert the texture files to tiled .tx files.


**UI Path: **||V-Ray menu|| > **Converters** > **V-Ray bitmap to VRayBitmap converter**


> ✅ Versions info:
> ✅ 
> ✅ - Starting with V-Ray 7 for 3ds Max 2022 and later versions, the V-Ray Bitmap to VRayBitmap converter tool is located in the new combined converter tool at <span style="color: #272727">||V-Ray menu|| > </span>**Converters **<span style="color: #272727">> </span>**V-Ray scene converter**.
> ✅ - In V-Ray 6 for 3ds Max, this tool has been moved to the V-Ray Menu and is no longer available in the quad menu. For earlier V-Ray versions, go to **3ds Max Quad menu** > **V-Ray Bitmap to VRayBitmap converter**.


## **Converter Window**  


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## **Notes**

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- It is generally a good practice to save the scene before running the converter and to verify that everything is converted correctly afterwards.
- In certain lighting conditions or when using certain global illumination solutions, the render start up times can be improved by using the [VRayBitmap](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575830) map to load all textures.
- For earlier V-Ray versions, if the command is missing from the quad menu, It can be added by pressing the** V-Ray menu registration** button found on the right side of the **V-Ray Toolbar. **Alternatively it can be done with MaxScript using the command** registerVRayMenus().**