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title: "Color Mapping"
canonical: "https://documentation.chaos.com/space/VMAX/113575645/Color%20Mapping"
format: markdown
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This page provides details on the settings found in the Color Mapping rollout, which is used when setting up renders. Overview Color mapping (sometimes also called tone mapping) dictates which color operations are performed between the user interface inputs and the values rendered and the way the rendered pixels are displayed through the VFB on the user monitor. V-Ray default Color Mapping settings ensure a 1:1 mapping of all the user operations and the final result . For example, doubling a light's intensity exactly doubles its contribution to the final pixel, and cutting a shader's light reflectance in half cuts its contribution to the final pixel in half. This approach corresponds to Linear Workflow. Changing the Color Mapping settings might be desirable for artistic purposes, but doing so will deviate from the linear correspondence between user actions and the rendered result, and will also veer away from physical accuracy in the scene. To ensure the most accurate results, it's best to leave the Color Mapping settings at their default values and perform artistic color transformations during post-production. This will also ensure repeatability, consistency, and a very accurate rendered solution. UI Path:  ||Render Setup window|| >  V-Ray  tab >  Color mapping  rollout ( Renderer  set to  V-Ray ) Standard Parameters The following parameters are visible from the Color Mapping rollout when set to the  Standard  Render UI Mode. Type  – Sets the type of color transformation.  For more information, please see the  Color Mapping Types  example below. Linear multiply  – Simply multiplies the final image colors based on their brightness without applying any changes. Exponential  – Saturates the colors based on their brightness. This can be useful in preventing burnouts in very bright areas (for example, around light sources). This mode clamps colors so that no value exceeds 255, or 1 in floating point values.  HSV exponential  – Similar to  Exponential , but preserves the color hue and saturation instead of washing out the color towards white.  Intensity exponential  – Similar to  Exponential , but preserves the ratio of the RGB color components and only affects the intensity of the colors.  Gamma correction  – This option is deprecated. Applies a gamma curve to the colors.   Intensity gamma  – This option is deprecated. Applies a gamma curve to the intensity of the colors instead of each channel (RGB) independently.  Reinhard  – A blend between  Exponential  and  Linear multiply . The degree to which one method or the other is applied to the image is specified by the  Burn value  parameter.     The standard settings for color mapping are set by default so that V-Ray renders out the image in linear space  (Reinhard  color mapping with Burn value 1.0 produces a linear result). Multiplier  – A general multiplier for the colors before they are corrected when  Type  is set to  Gamma correction ,  Intensity gamma , or  Reinhard. Burn value  – Available when  Type  is set to  Reinhard . If this value is 1.0, the result is the same as setting  Type  to  Linear multiply . If this value is 0.0, the result is the same as  Exponential . Values between 0.0 and 1.0 blend the two types. Dark multiplier  – Specifies the multiplier applied to dark colors when  Type  is set to  Linear multiply ,  Exponential ,  HSV exponential , or  Intensity  exponential. The default value is 1.0. Bright multiplier  – Specifies the multiplier applied to bright colors when  Type  is set to  Linear multiply ,  Exponential ,  HSV exponential , or  Intensity  exponential. The default value is 1.0. Inverse gamma  – The inverse of the gamma value when  Type  is set to  Gamma correction  or  Intensity gamma . For example, for a gamma value of 2.2, this value is 1/2.2, or 0.4545. Example: Color Mapping Types   This example demonstrates the differences between some of the color mapping types. Note:  The Sibenik Cathedral model was created by Marko Dabrovic and was one of the models for the CGTechniques Radiosity competition. Linear multiply  color mapping Linear multiply  color mapping Exponential  color mapping Exponential  color mapping   HSV exponential  color mapping HSV exponential  color mapping As visible in the images above, the  Linear multiply  mapping method clamps bright colors to white, causing bright parts of the image to appear "burnt out". Both the  Exponential  and  HSV exponential  types avoid this problem. While  Exponential  tends to wash out the colors and desaturate them,  HSV exponential  preserves the color hue and saturation. Advanced Parameters The following parameters are added to the list of visible settings available from the Color Mapping rollout when set to the  Advanced  Render UI Mode. Gamma  – Controls the gamma correction for the output image regardless of the color mapping mode. For example, to correct the image for a 2.2-gamma display, set this parameter to 2.2. Sub-pixel mapping  – Controls whether color mapping is applied to the final image pixels or to the individual sub-pixel samples. In older versions of V-Ray, this option was always assumed to be enabled. However it is disabled by default in newer versions as this produces more correct renderings, especially when using the  universal settings  approach. The subpixel color mapping option is incompatible with the adaptive lights and can lead to blocky artifacts due to the different sampling rate of the light sources in different cells of the light grid. Affect background  – When disabled, color mapping does not affect colors belonging to the background. Note: This option is not supported when using the Progressive Image sampler. Mode  – Specifies if color mapping and gamma are burned into the final image. This option replaces the  Don't affect colors (adaptation only)  parameter from previous V-Ray versions. Color mapping and gamma  – Both color mapping and gamma are burned into the final image. This corresponds to Don't affect colors (adaptation only) parameter set to disabled in previous V-Ray versions. None (don't apply anything)  – Neither color mapping nor gamma are burned into the final image. However, V-Ray proceeds with all its calculations as though color mapping and gamma are applied (e.g. the noise levels will be corrected accordingly). This can be useful, for example, if you know that you will apply some color correction to the image later on, but wish to keep the rendering itself in linear space for compositing purposes. This corresponds to Don't affect colors (adaptation only) parameter set to enabled in previous V-Ray versions. Color mapping only (no gamma)  – Only color mapping is burned into the final image and not gamma correction. This is the default option. V-Ray still proceeds to sample the image as though both color mapping and gamma are applied, but only applies the color correction (Linear, Reinhard, etc.) to the final result.