---
title: "VRayFlakesMtl"
canonical: "https://documentation.chaos.com/space/VMAX/113575782/VRayFlakesMtl"
format: markdown
---
This page provides information on the Car Paint Flakes Material.

> Macro (anchor)



## **Overview**

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## **Flake Layer Parameters**

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## **Options**

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## **Maps**

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## **Common Uses**

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VRayFlakes can be used, along with [VRayBlendMtl](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575796), to create highly custom materials such as car paints. In this case, a bowling ball is created by using the VRayFlakes as a coat layer to a glossy plastic material with VRayBlendMtl.

 

 

## **Notes**

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- The VRayFlakesMtl material needs to precalculate several textures related to the flakes. Depending on the **Flake map size** parameter, this may take a few seconds. When working in the material editor, this may lead to slight delays between changing a parameter and the update of the material swatch. The [VRayStochasticFlakesMtl](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575828) material doesn't have this drawback.