---
title: "VRmat Converter"
canonical: "https://documentation.chaos.com/space/VMAX/113575798/VRmat%20Converter"
format: markdown
---
This page provides information on the VRmat Converter standalone tool.

> ❌ Since V-Ray 6, update 1, this tool has been **deprecated**. Use the .vrmat exporter from the V-Ray menu instead.

 

## **Overview**

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The V-Ray VRmat converter converts materials in 3ds Max to* .vrmat* files that can be loaded using the [VRayVRmatMtl ](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113585330)material.   
 The usual workflow for *.vrmat* files is:

1. Use the standard 3ds Max Material Editor to create V-Ray materials for the scene and assign them to objects.
2. Use the VRMat Converter to save those materials to *.vrmat* file(s).
3. Open a different scene, and use [VRayVRmatMtl](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113585330) to load *.vrmat* file(s) into the current scene.

  
**UI Path:** ||Tools menu|| > **V-Ray vrmat converter**

(If this tool doesn't appear on the Tools menu, see the [Notes](#notes) below.)


## **.vrmat Converter**

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> Macro (anchor)



## **Notes**

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- In order to see the V-Ray vrmat converter option on the Tools menu, V-Ray needs to register menus inside of 3ds Max. Normally, this is done by the V-Ray installation automatically, but in case the menu option is missing, it can be registered manually by entering the **registerVRayMenus()** command in the MaxScript listener.