---
title: "VRayPluginNodeMtl"
canonical: "https://documentation.chaos.com/space/VMAX/113575806/VRayPluginNodeMtl"
format: markdown
---
This page provides information about creating materials from plugin with VRayPluginNodeMtl.

 

## **Overview**

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<span style="color: #172b4d">VRayPluginNodeMtl allows you to create a material from V-Ray Standalone material plugin that comes with the V-Ray installation. This ensures that all VRayPluginNodeMtl materials work with V-Ray Cloud and there is no difference in fine details like noise seed and others. Furthermore, it gives you access to a lot of handy plugins used by V-Ray throughout different platforms.</span>

There are two general types of plugins available in VRayPluginNodeMtl - **BRDF** plugins and **Mtl** plugins. Usually BRDF plugins can be used by themselves, while Mtl plugins expect BRDF plugins or other Mtl plugins as inputs.

For example, BRDFGlass can be created and assigned to an object on its own, but Mtl2Sided expects other BRDF or Mtl plugins to be specified as its front and back materials.

 

<details>
<summary>UI Path</summary>

||Material Editor|| > **Material** > **Map Browser** > **Materials** > **V-Ray** > **VRayPluginNodeMtl**


![3dsMax_MtlPluginNode_UIPath.jpg](media://23495bf8-94de-4bb5-95fa-afd0f7091e23)
</details>

 

## **General parameters**

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## **Plugin nodes parameters**

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Details on plugin nodes from plugins are available with the plgparams.exe tool that comes with the V-Ray installation. For additional information, see the [Exploring Plugin Parameters in CMD](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575649) page.

 

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###   
Example

 

The content of the Parameters rollout of VRayPluginNodeMtl is dynamically generated and the available parameters are different for every material that can be created in this way.

In the example below, the VRayPluginNodeMtl is used with the BRDFMultiBump material.<span style="color: #172b4d"> Multiple bump maps with different bump amounts can be fed in the plugin which is unique.</span>