---
title: "VRaySoftBox"
canonical: "https://documentation.chaos.com/space/VMAX/113575844/VRaySoftBox"
format: markdown
---
This page provides information on the Light Softbox Map. Overview The VRaySoftbox is a procedural texture that can be used in a V-Ray Area Light to create the illumination coming from a Soft Box light source. The example shown here uses a VRaySoftBox texture on a V-Ray light. ||Material Editor|| >  Material  >  Map Browser  >  Maps  >  V-Ray  >  VRaySoftBox Parameters Base Color  – Controls the color of the texture. Enabling the checkbox on the right, enables the use of maps. Tint Color  – When enabled, multiplies the  Base Color  parameter by the  Tint Color  parameter. Strength  – A multiplier that controls how strong the effect of the  Tint Color  parameter is. Processing Multiplier  – A multiplier for the overall VRaySoftBox texture. It acts similar to changing the multiplier of the VRayLight that uses this texture instead. Gamma  – A gamma correction that is going to be applied to the texture. Hot Spot/Dark Spot On  – Enables or disables the hot/dark spot. Multiplier  – Controls the strength of the hot/dark spot effect. Hot Spot (Add)  – Adds more of the  Base Color  in the center area of the VRaySoftBox map. The amount added corresponds to the  Multiplier  value.  See the   Hot Spot vs Dark Spot example . Dark Spot (Subtract)  – Subtracts some of the  Base Color  in the center area of the VRaySoftBox map. The amount subtracted corresponds to the  Multiplier  value.  See the   Hot Spot vs Dark Spot example . Tint Color  – When enabled from the checkbox on the right, modifies the color of the spot. Strength  – A multiplier that controls how strong the effect of the  Tint Color  parameter is. Tiling Options U/V Offset  – Controls the position of the texture along the U or V axis. U/V Tiling  – When enabled, control the tiling of the texture along the U or V axis.  See the   Tiling and Outer Radius example . Fading Options These options control how the hot/dark spot fades out into the base color. Outer Radius  – The outer radius where the hot spot ends as a fraction of the texture size.  See the   Tiling and Outer Radius example   . Inner Radius  – The inner radius where the hot spot begins to fade out as a fraction of the texture size. Softness  – Controls the rate at which the hot spot fades out. Gradients and Frame V/U/Radial Vignette The Gradients options allow you to blend gradient textures on top of the VRaySoftbox texture. You can add a gradient vignetting in the U and V direction, and also radially.  See the   V/U/Radial Vignette example . On  – Enables the Vignette. Flip  – When enabled, the direction of the Vignette is flipped. Gradient swatch  –   Use double click on the gradient swatch to add new color mark to it or refine the current mark. A set of self-explanatory options is available from the context menu. Frame The Frame options multiply the VRaySoftbox texture with a square shape gradient defined with the gradient swatch.  See the   Frame example . On  – Enables the Frame. Flip  – When enabled, the direction of the Frame is flipped. Gradient swatch  –   Use double click on the gradient swatch to add new color mark to it or refine the current mark. A set of self-explanatory options is available from the context menu. Tint Color  – When enabled from the checkbox on the right, modifies the color of the gradient. Strength  – A multiplier that controls how strong the effect of the  Tint Color  parameter is. Noise Adds Noise to the Frame gradient. Amount  – Controls the amount of effect the Noise has on the gradients. Size  – Changes the scale of the noise function. Phase  – Controls the speed of the noise procedural animation. Fractal  – Enables fractal noise. Levels  – Sets the levels for the fractal function. Example: Tiling and Outer Radius This example shows how V-Ray Softbox  tiling  affects the reflection and shadow sharpness that the Area Light casts on the object as well as the scene illumination. The same effect (achieved by tweaking the tiling value) can be done by tweaking the  Outer Radius  of the V-Ray Softbox. The  Base Color  is set to black and the  Tint Color  is set to white in the Base Parameters. Tiling  = 2,  Outer Radius  = 0.5 Tiling  = 1,  Outer Radius  = 0.5 Tiling  = 1,  Outer Radius  = 0.8 Example: Hot Spot vs Dark Spot This example shows the difference between  Hot Spot  and  Dark Spot  methods. The  Base Color  is grey and the  Tint Color  is white. The  Multiplier  is set to 0.1. VRaySoftBox texture with Hot Spot / Dark Spot options disabled VRaySoftBox texture with Hot Spot option selected VRaySoftBox texture with Dark Spot option selected Example: V/U/Radial Vignette This example shows the effect of gradient vignetting on the final render.  Vignette  is off V Vignette  is on V Vignette  is on, and  Flip  is enabled Example: Frame This example shows the effect of the  Frame  parameter. When the option is enabled, the VRaySoftBox texture is multiplied with a square shape gradient. Frames  is off Frames  is on Frames  is on,  Gradient  is darker