---
title: "VRayCarPaintMtl2"
canonical: "https://documentation.chaos.com/space/VMAX/113576900/VRayCarPaintMtl2"
format: markdown
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This page provides information about the Car Paint 2 Material in V-Ray for 3ds Max.

 

## **Overview**

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VRayCarPaintMtl2 is a material that simulates a metallic car paint. It is a complex material with three layers: a base diffuse layer, a flake layer, and clear coat layer. The material allows the adjustment of each of these layers separately. The new VRayCarPaintMtl2 uses GGX BRDF type and offers base glossiness tail falloff option.

 

<details>
<summary>UI Path</summary>

||Material Editor|| > **Material** > **Map Browser** > **Materials** > **V-Ray** > **VRayCarPaintMtl2**


![image](media://3fb88a32-4d08-4d7c-b1e7-ad6dd64df185)
</details>

 

## **Base layer**

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## **Flake Layer**

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### Example: Flake Random Color

 

This example shows the **Flake Random Color** parameter used with a **Gradient Ramp** map with five randomly set colors and Interpolation set to Solid. Flake Density is set to 7; Flake Size is set to 0.5; Flake Scale is set to 0.5; Flake Color is set to white (255,255,255).


 

 

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### Example: Flake Orientation

 

This example shows the **Flake Orientation **parameter. Note how lower values produce flakes more aligned with the surface normal, so that light is reflected more uniformly. Higher values produce more random flakes leading to more variation in the flake illumination. For this example, Flake Scale is set to 0,3cm, Flake Size to 0.5, Flake Density to 3 and Flake Orientation Tail is set to 2.


 

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### **Example: Flake Density**


This example shows the effect of the **Flake density** parameter. Note how larger values produce more flakes, but do not change the flake size. For this example, Flake Scale is set to 0.3cm, Flake Size is set to 0.4 and Flake Orientation is set to 0.1.




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### **Example: Flake Scale**


This example shows the effect of the **Flake scale** parameter. Note how lower values scale the entire flake structure. For this example, Flake Density is set to 6, Flake Size is set to 0.2 and Flake Orientation is set to 0.1.


 

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### Example: Flake Size

 

 

This example shows the effect of the **Flake size** parameter. Note how larger values make the individual flakes larger, but do not change their count. For this example, Flake Density is set to 3.0, Flake Orientation is set to 0.1 and Flake Scale is set to 1, the default value.


## **Coat Layer**

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## **Options**

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## **Maps**

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