---
title: "V-Ray Frame Buffer"
canonical: "https://documentation.chaos.com/space/VMAX/113578174/V-Ray%20Frame%20Buffer"
format: markdown
---
<details>
<summary>UI Paths</summary>

||V-Ray Toolbar||** **>** Last VFB **button

![Max2024_VRay6.2_VFB_UI_toolbar](media://e758b457-f0ab-48e6-a337-c3163e5df0f3)


||Render Setup window|| >** V-Ray** tab >** Frame buffer **rollout >** Show last VFB **button

![Max2024_VRay7_VFB2_ShowLastVFB_button](media://c78888b1-7734-4a42-bfc9-6c428d8848dc)


||V-Ray menu|| >** V-Ray VFB**

![Max2024_VRay7_VFB_Menu](media://9dff9b7a-d532-4e89-850f-b32782a60da8)
</details>


---





---



---



## **Histogram**

---


---



---



---




## **Layers**

---


---


---


> Macro (anchor)



---

### **Save and Load Layer Presets**


There are several types of layer presets: presets for a single layer, presets for a folder of one or more layers, and presets for a full layer tree. You can also load a legacy preset for global color corrections (vccglb) saved with the previous VFB 1 available in earlier V-Ray versions.

You can only load vccglb preset files via the **Load layer tree preset** ()** **button, but you cannot save them with the new VFB.

The preset for a full layer tree (vfbl) can be saved or loaded from the respective **Save layer tree preset **() and **Load layer tree preset** ()** **buttons in the Layers tab.

The presets for a folder (vlpdir) can be saved and loaded from the context menu of a folder. Such presets can also be loaded or previewed from the Layer/Filter presets menu if it points at its location or through the **Load layer tree preset **() button.

The presets for a single layer (vlpct, vlpexp, vlpwb, vlphsl, vlpcl, vlpcrv, vlplut, vlptm, vlpicc, vlpvgnt, vlpsrc, vlpdzr, vlpshb, vlplfx) can be saved or loaded from the context menu of an existing layer: right-click on the layer and select **Save **or **Load**.

The following presets for single layers are available:

**vfbl **– A preset for a full layer tree.

**vlpdir **– A preset for a folder of one or more layers. The vlpdir presets are saved from the context menu of a folder.

**vlpct **– A preset for a single Constant layer. Can be saved from the context menu of the Constant layer.

**vlpexp **– A preset for a single Exposure layer. Can be saved from the context menu of the Exposure layer.

**vlpwb** – A preset for a single White Balance layer. Can be saved from the context menu of the White Balance layer.

**vlphsl **– A preset for a single Hue/Saturation layer. Can be saved from the context menu of the Hue/Saturation layer.

**vlpcl **– A preset for a single Color Balance layer. Can be saved from the context menu of the Color Balance layer.

**vlpcrv **– A preset for a single Curves layer. Can be saved from the context menu of the Curves layer.

**vlplut **– A preset for a single Lookup Table layer. Can be saved from the context menu of the Lookup Table layer.

**vlptm **– A preset for a single Filmic tonemap layer. Can be saved from the context menu of the Filmic tonemap layer.

**vlpicc **– A preset for a single ICC profile layer. Can be saved from the context menu of the ICC profile layer.

**vlpvgnt **– A preset for a single Vignette layer. Can be saved from the context menu of the Vignette layer.

**vlpsrc **– A preset for a single Source layer. Can be saved from the context menu of the Source layer.

**vlpdzr **– A preset for a single Denoiser layer. Can be saved from the context menu of the Denoiser layer.

**vlpshb **– A preset for a single Sharpen/Blur layer. Can be saved from the context menu of the Sharpen/Blur layer.

**vlplfx **– A preset for a single Lens Effects layer. Can be saved from the context menu of the Lens Effects layer.



## **Stats**

---


## **Log**

---


## **Collaboration**

---

---



---



---


## **VFB Shortcuts**

---

These shortcuts navigate through the VFB image. Please note that the VFB window must have the current focus for the shortcuts to have effect:


> ℹ️ Note that when the **Enable shortcuts** option (VFB > Options > Shortcuts tab) is disabled, all 3ds Max shortcuts are expected to have effect, even if the VFB window is in focus.

> ℹ️ VFB Shortcuts are customizable in the VFB > Options > Shortcuts tab.



## **VFB IPR Options**

---


> Macro (anchor)



## **Region Render**

---

Region rendering is available in both IPR and Production modes. It allows the isolation of parts from the whole frame for rendering.


---



> Macro (anchor)



## **Saving Files With Render Region**

---

There are two ways to save the whole frame with the region render.

**Single channel .exr files** are saved through:

- **Render Setup **>** V-Ray **tab > **Frame buffer **> **Separate render channels** (V-Ray ignores 3ds Max's Image Region option residing in the 3ds Max native file output dialog under Setup > OpenEXR Configuration window.)
- **VFB **> **File **> **Save current channel**


**Multi-channel .exr files** set to save the whole frame are saved through:

- **Render Setup **>** V-Ray** tab > **Frame buffer** > **V-Ray raw image file **+ **VRayOptionRE** with **EXR data window** set to **Whole Image **(Multi-channel .exr files set to save full frame instead of just the render region.)
- **VFB **> **File **>  **Save all image channels to single file**


## **Notes**

---

- VFB does **not** display the G-Buffer layers (like **Coverage** etc.)
- VFB does **not** work with strip rendering
- VFB does **not** work with rendering to fields
- Even when the V-Ray VFB is enabled, the 3ds Max VFB is still created and thus takes additional memory. To reduce that memory, uncheck the **Get resolution from Max** option, set the 3ds Мax resolution to a low value like 100 x 100, and then select your actual output resolution in the V-Ray tab > Frame buffer options in the Render Setup window.
- If you have selected an output image file from the **Common** tab of the **Render Scene** dialog, V-Ray fills out the 3ds Max RFW, and this is saved as your image. If you want to save the V-Ray VFB instead, you should use the **Split render channels** or **Render to V-Ray raw image file** option of the V-Ray tab > Frame buffer options in the Render Setup window.
- The OpenEXR file format is an open file format for high dynamic range images originally developed by Industrial Light and Magic. The official site of the OpenEXR file format is [http://www.openexr.com/](http://www.openexr.com/)
- When using the IPR right-click options, the primary 3ds Max window needs the cursor focus to use Ctrl+Z to Undo.
- If [Lens Effects](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113587016) or the [VRayDenoiser](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575403) render element are enabled, then the RGB Color channel is saved with the name RGB_color and the effectsResult channel is saved as effectsResult when saving all channels from VFB.
- If an 8-bit file is saved through the VFB or the Render Output / Save image settings, a color space with Gamma 2.2 is embedded into the final output image. If a 32-bit (exr, hdr, tif) image is saved, it remains linear and relies on the external image viewer to handle the display color space.
- The VFB test resolution is ignored for command-line rendering and Backburner jobs. The Test Resolution button is inactive in IPR if **Fit resolution to VFB** is enabled.
- The Enhance image on Chaos Collaboration feature is supported for 3ds Max 2022 and newer.