---
title: "GPU V-Ray Tab"
canonical: "https://documentation.chaos.com/space/VMAX/113585326/GPU%20V-Ray%20Tab"
format: markdown
---
This page provides information on the V-Ray GPU settings found in the V-Ray tab in the Render Setup window.  Overview Through the V-Ray tab in the Render Setup window you can access the settings of the Renderer, Global Illumination, V-Ray Frame buffer, and Environment. Depending on the chosen GI engine, a Brute Force or Light Cache rollout is also available under this tab. UI Path:  ||Render Setup window|| >  V-Ray  tab ( Renderer  set to  V-Ray GPU ) Rollouts The GPU V-Ray tab consists of four or five (when GI is set to Light Cache) rollouts: Render Settings  Control GI settings and set the primary and secondary GI engines. Read more Global Illumination  Choose the GI engine from this rollout. Read more Light Cache Fine-tune the Light Cache secondary GI engine. Read more Frame buffer Settings for the V-Ray Frame Buffer (VFB). Read more IPR Settings Adjust the IPR settings. Read more Environment Specify colors and texture maps to be used during GI and reflection/refraction calculations. Read more