---
title: "VRayVRmatMtl"
canonical: "https://documentation.chaos.com/space/VMAX/113585330/VRayVRmatMtl"
format: markdown
---
This page covers the parameters of VRayVRmatMtl. Overview The VRayVRmat material uses materials loaded with  .vrmat ,  .vrscene , and  .mtlx  files. While the  .vrscene  is a full V-Ray scene export format holding both materials and geometry, the  .vrmat  format holds only materials. Such files can be exported from 3dsMax, Maya, Rhino, or SketchUp. For more information on exporting  .vrmat  materials, see the   V-Ray Menu   page. For more information on exporting  .vrscene  materials, see the  V-Ray Scene Exporter   page. ||Material Editor|| >  Material  >  Map Browser  >  Materials  >  V-Ray  >  VRayVRmatMtl Parameters File  – Loads a  .vrmat , . vrscene  containing one or more V-Ray materials or a  .mtlx  file. Material name  – A list of all V-Ray materials saved inside the loaded  .vrmat  or  .vrscene  file or a material loaded inside the  .mtlx  file  Notes Starting with V-Ray 6, update 1, the VRmat converter tool used for converting materials in 3ds Max into .vrmat files has been deprecated. Earlier versions still use the tool. Starting with V-Ray 6, update 2, the VRmat material also loads .mtlx files containing MaterialX materials. MaterialX is an open-source standard for representing shading networks. MaterialX shading networks can be used across different applications and renderers.