---
title: "V-Ray 5, Update 1"
canonical: "https://documentation.chaos.com/space/VMAX/113585804/V-Ray%205%2C%20Update%201"
format: markdown
---
## **V-Ray 5, Update 1.3**

*Official Release, Update 1.3*

Build: 5.10.03

Date: 24 June, 2021

 

### **New features**

---

**New VFB**

- Implement a functionality for adding VFB color corrections to all render channels with "Separate render channels" output;

 

### **Modified features**

---

**New VFB**

- Sort the channels in the LightMix UI alphabetically;
- LightMix should not reset values whenever possible;

**V-Ray Cloud**

- Print warning for Blur value of Bitmap maps during the Submit to Chaos Cloud rendering analisys;
- Print a warning for modified texture blurriness value during the Submit to Chaos Cloud rendering analisys;

**V-Ray**

- Include V-Ray App SDK Python 3 binding in the installation;

**VRayVolumeGrid**

- Replace the 'Particle Mode' of the Volumetric Shader with single sample probabilistic shade;

 

### **Bug fixes**

---

**V-Ray**

- Crash in the compact material editor with Shell materials;
- Crash on closing 3ds Max 2022;
- DR option Restart servers on render end is not loaded properly (since V-Ray 5, update 1.2);
- Loading a scene from the VFB history fails to load the units from the file;

**V-Ray IPR**

- Crash after render to texture while viewport IPR is running;
- Crash when adjusting TextMap during rendering;
- Crash when calculating VRayLightMeter/texture baking during rendering;
- Crash when rendering with specific Forest Pack scene having Corona material;
- Viewport IPR Safe Frame differences with 3ds Max 2022 hotfix 1;

**V-Ray GPU IPR**

- The entire render is restarted when Region render is stopped;

**New VFB**

- "vfbcontrol #loadimage" returns control back to the caller before the image is loaded;
- VFB window moves when loading different sized images on 4K monitors

**VFB**

- Test resolution cuts rendered image in the 3ds Max native frame buffer;

**Chaos Cosmos**

- Significant slowdown when saving a scene, when the Cosmos communication is blocked by firewall;
- The Cosmos browser slows down 3ds Max startup when Internet connection is absent;

**VRayBitmap**

- Options for disabling texture filtering are ignored;
- User tags do not work in file names;

**VRayBlendMtl**

- Duplicated slots in Slate Material Editor;

**VRayCryptoMatte**

- Crash when trying to use Cryptomatte mask in .vrimgs with duplicated Cryptomatte elements;
- Wrong cryptomatte manifest if geometries have unsupported symbols in their name;

**VRayLight**

- Adaptive dome light artifacts in scene with V-Ray Dome and multiple IES lights;

**VRayProxy**

- Crash when enabling Tessellate Hair with Alembic hairs and VRayVRMat material;

**VRayVolumeGrid**

- The results with colored transparency/absorption are incorrect in Volumetric Geometry mode;

**VRayZDepth**

- Colored lines and artifacts are produced over the z-depth image;

**.vrscene exporter**

- Negative texture values are clamped when plugged in a Composite map and in a V-Ray Displacement node;

**VRayDenoiser/vdenoise.exe**

- Blurry results with the NVIDIA AI denoiser;

**Installer**

- Chaos Cosmos service check if running is incorrect;


## **V-Ray 5, Update 1.2**

*Official Release, Update 1.2*

Build: 5.10.02

Date: 15 April, 2021

 

### **New features**

---

**V-Ray**

- Add support for 3ds Max 2022. The installation is now using the Autodesk plugin package;

**V-Ray GPU**

- Add absorption color for the Volume Grid;

 

### **Modified features**

---

**V-Ray GPU**

- Support for motion blur for the Chaos Phoenix's Particle Shader;

**V-Ray GPU IPR**

- Slow GPU LC preview when moving the scene during rendering;

**New VFB**

- Implement vfbcontrol history options;
- Shift "Render" button for "Render last" function;

**VRayMtl**

- The fog color should be enabled in Thin-walled mode;

**VRayUVWRandomizer**

- Incorrect textures previews (produces black solid color) in slate material editor;

**.vrscene exporter**

- Export scene offset = ON;

 

### **Bug fixes**

---

**V-Ray**

- Crash when rendering with wrong version DR server;

**V-Ray IPR**

- Crash when consecutively hiding multiple imported identical Cosmos assets during rendering;

**V-Ray GPU**

- 3ds Max freezes when there isn't enough VRAM and GPU Light Cache is enabled;
- Adaptive lights grid renders visible artifacts;
- Crash with GPU Light Cache in hybrid mode after adding/removing light;
- Crash with VRayCarPaintMtl with flake size = 0;
- ETA is missing while rendering using GPU Light Cache;
- Objects are missing with GPU Light Cache enabled;
- Specific opacity texture is rendered incorrectly with On-demand mipmapping;

**V-Ray GPU IPR**

- Crash with GPU Light Cache;
- Crash with RTX when deleting VRayDisplacementMod's texmap during rendering;
- Light cache is not shown during calculation phase with viewport IPR;
- Undoing/redoing hide operations of multiple proxies during rendering causes crashes or endless kernel compilation;
- Unhandled exception in "Preparing direct light manager" when starting DR session;

**V-Ray Cloud**

- Forest Boundary Checking Edge mode doesn't render as expected; "

**VRayLight**

- Disc lights produce noisy shadows with Brute Force GI engine;

**VRayMtl**

- Material with thin translucency renders transparent inside VRay2SidedMtl;
- Missing highlight with thin-walled glossy refraction;
- Outlines appear at the edges of opacity maps;
- Wrong result with refraction glossiness values below 0.78;

**.vrscene exporter**

- Missing bump in OSL shaders;

**Cosmos browser**

- High CPU usage when the Chaos Cosmos Browser Service is not running;


## **V-Ray, Update 1.1**

*Official Release, Update 1.1*

Build: 5.10.01

Date: 17 March, 2021

 

### **Modified features**

---

**V-Ray**

- Support for Autodesk 3ds Max 2022;

**V-Ray GPU**

- Out-of-core improved IPR update;
- Print device info for GPU Light cache;

**V-Ray Cloud/V-Ray Standalone**

- Faster initialization of meshes with static 3D displacement;

**VRayCryptoMatte**

- Add ability to work with VRaySwitchMtl;
- Add ability for Cryptomatte to read Multi/Sub-object materials;

**VRayMtl**

- Expose the VRayMtl thin-walled refraction option in the UI;

**.vrscene exporter**

- Multiple standard cameras export;

**V-Ray Material library browser**

- Fix issue with recursive search in the refresher script;

 

### **Bug fixes**

---

**V-Ray**

- Crash rendering scene with ForestPro 7;
- Crash when a VRayBumpMtl is applied on an object and another VRayBumpMtl is used as an Override Mtl;
- Error building Embree voxel tree when "Conserve memory" is enabled in certain scenes;
- Increased memory consumption with displacement in specific cases;
- No illumination on surrounding geometry from PhoenixFD/VRayVolumeGrid's Fire Lights;
- Underwater lighting is missing when the camera is under the water;

**V-Ray IPR**

- Incorrect rendering during IPR when switching from None to Volumetric/SSS translucency in VRayMtl;
- VRayPhysicalCamera Tilt & Shift is incorrect since 5.1.00;

**V-Ray GPU**

- Crash with big light cache subdivs;
- Texture on objects with normal displacement appear smudged with on-demand mip-mapping;

**VRayCryptoMatte**

- Regression with node custom attributes;

**VRayDisplacementMod**

- Crash with on specific geometry with Editable poly modifier;

**VRayICC**

- .icc files are not loaded through the DR assets transferring;

**VRayLight**

- Random modes for textures applied to VRayLight copies produce non-randomized lighting;

**VRayMtl**

- Crash when setting reflection/refraction depth too high;

**VRayProxy**

- Animated Alembic files do not show animation in viewport;
- Newly created proxies with "preview from file" use the default cube for viewport selection instead of the preview geometry;

**VRayUVWRandomizer**

- Crash when switching between different texture instances;

**.vrscene exporter**

- Archive as ZIP is greyed out if we open another scene to export;
- Archiving to zip or directory merges the assets instead of overriding them;
- Missing geometry in exported scenes when there is a VRayDistanceTex and VRayDisplacementMod on EditablePoly;
- Tile UV mapping of Bercon Tiles is not working properly;

**V-Ray Material library browser**

- "Open ME on apply" doesn't work with drag&drop;
- "Use Real World Scale" doesn't work with user added libraries;

##   
**V-Ray 5, Update 1**

*Official Release, Update 1*

**Build: **5.10.00

**Date:** 23 Feb, 2021

 

### **New features**

---

**V-Ray**

- <span style="color: #000000">Progressive caustics mode;</span>

**V-Ray GPU**

- <span style="color: #000000">Light cache calculated on GPU;</span>
- Add support for blending the sun with the horizon with the Improved sky model;

**New VFB**

- Layers masking based on Cryptomatte, integer and color render elements data;
- Add stamp layer support;
- Custom White Balance support for color picker and tint;
- Support for animated sequences for Background layer using <frameNum> tag;
- Add an option to bake the RGB primaries conversion;
- Add horizontal/vertical offset for Background layer;
- History render settings loading and comparing;
- Image Info for the history images;
- Save color corrections to a LUT file;

**Chaos Cosmos**

- Add support for Chaos Cosmos assets within 3ds Max;

**VRayMtl**

- New translucency modes for based on VRayScatterVolume;

**VRayAO**

- Add a render element for ambient occlusion;

**VRayBackToBeauty**

- A render element that expands to the render elements needed for back to beauty compositing;

**VRayCoat/VRaySheen**

- Render elements for compositing with VRayMtl's Coat and Sheen layers;

**VRayDenoiser/vdenoise.exe**

- Integrate the Intel Open Image Denoiser;

**VRayInstancer**

- Support for Thinking Particles as source;

**VRayLight**

- Add support for additive dome lights;
- Add "Occlude other lights" option;

**.vrscene exporter**

- Export all camera objects to vrscene;
- Add options to archive and compress scenes with their assets;

**V-Ray Camera Lister**

- Add a lister tool to manage scene cameras;

**V-Ray Material Library browser**

- Add a tool for adding custom materials to the local library;

 

### **Modified features**

---

**V-Ray**

- Improve VRayMtl's representation in the viewport;
- Option to render the Physical Material as VRayMtl;
- Preserve opacity, bump and refraction with Override material;

**V-Ray GPU**

- Rounded corners support with Out-Of-Core geometry
- Support for VRayDirt and VRayCurvature with Out-Of-Core geometry
- Support for VRayFastSSS2 with Out-Of-Core geometry
- Support for VRayALSurfaceMtl with Out-Of-Core geometry
- Support for VRayClipper with Out-Of-Core geometry
- Add support for normal maps in world space

**V-Ray GPU/Chaos Cloud**

- Support for Forest Color's Tint mapped by a texture;
- Support for tyFlow instances rendering;

**VRayCryptoMatte**

- Support for Multi/Sub-object materials;