---
title: "What's New in V-Ray 7"
canonical: "https://documentation.chaos.com/space/VMAX/113586464/What's%20New%20in%20V-Ray%207"
format: markdown
---
*Official release*

**Date:** 13 Aug, 2026

**Release Notes:** [V-Ray 7, update 4, hotfix 2](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/1115029538)


> Macro (ui-button)



## **V-Ray 7, update 4**

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**Chaos Veras from VFB and 3ds Max viewport**

Veras is an AI-powered visualization tool that functions as an add-in for different software - now including 3ds Max with V-Ray. Quickly generate and explore design variations by transforming 3D models, sketches, or 2D images into high-quality renderings and animations. Utilize simple text prompts to control the style, materials, and mood of the generated images.

*For more information, see the **[Veras for V-Ray in 3ds Max](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/860455487)** page.*


**Vantage in 3ds Max viewport**

Chaos Vantage is a real-time rendering engine for exploring and manipulating V-Ray scenes within a fully ray-traced environment. Utilize the Live Link feature to establish a direct connection between Vantage and 3ds Max. Changes made in 3ds Max update instantly in the Vantage viewport without needing to re-export the scene. This provides immediate, high-quality feedback on lighting, materials, and composition.

*For more information, see the **[Vantage Integration](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/859635795)** page.*


## **V-Ray 7, update 3**

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### **Quick caustics**

Utilize the new quick caustics for easier control and faster rendering. Remove the complexity associated with traditional photon-based setups. For common scenarios such as pools and water features, implement quick caustics to achieve believable light patterns without the overhead of full photon tracing. This approach delivers realistic water caustics with reduced setup time and enhanced performance, making caustics accessible, predictable, and practical for everyday visualization. *For more information, see the **[VRayMtl](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113586760)** page.*


### **Parallax interiors**

Implement parallax interiors to enhance realistic interior depth and lighting in exterior renders without requiring complex modeling or heavy geometry. Ensure that the solution remains lightweight for efficient rendering. Apply adjustments per window to maintain performance and achieve a lively appearance, particularly in night scenes. Keep the workflow fast and production-ready. *For more information, see the **[VRayParallaxTex](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/707789184)** page.*


### **Gaussian Splats relighting**

Adjust the lighting of Gaussian Splats to match the scene accurately. Rebalance pre-baked illumination to ensure splat assets integrate naturally into V-Ray projects. Incorporate Gaussian Splats effectively into a broader visualization workflow, especially when using assets captured under ambient lighting. *For more information, see the **[VrayGaussiansGeom](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113580674)** page.*


### **Camera improvements**

Utilize the new camera controls in V-Ray to achieve greater precision and flexibility when framing and rendering scenes. Include or exclude objects on a per-camera basis to manage variations without duplicating geometry or relying on complex scene states. Implement object-based autofocus to lock the camera’s focus distance to a selected object or point in 3D space, ensuring clear focus during camera movement. These improvements simplify shot setup, reduce manual adjustments, and enhance predictability in camera work during production. *For more information, see the **[VRayPhysicalCamera](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113586662)** page.*


### **VFB improvements**

Utilize the updated V-Ray Frame Buffer for improved color control and reliability in image handling. Access the new histogram widget to view the color distribution clearly. Manage backgrounds, reference images, and watermarks directly in the VFB using the advanced Image layer. *For more information, see the **[V-Ray Frame buffer](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113578174)** page.*


### **GPU improvements**

- Improved tyFlow workflow
- Improved performance for Compressed Textures
- Support for Trace Sets - *see **[V-Ray GPU Supported Features](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113586734)** page*
- GPU rendering support for AMD GPUs (HIP) - *see **[Introducing AMD GPU Rendering in V-Ray GPU](https://support.chaos.com/hc/en-us/articles/45950154944913-Introducing-AMD-GPU-Rendering-in-V-Ray-GPU)** page*


## **V-Ray 7, update 2**

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## **V-Ray 7**

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