---
title: "Chaos Cloud Supported Features"
canonical: "https://documentation.chaos.com/space/VMAX/113586736/Chaos%20Cloud%20Supported%20Features"
format: markdown
---
This page provides a table of features supported by Chaos Cloud rendering in 3ds Max.


## **Supported Features**

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## **Footnotes**

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[1](#1.1) – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the [Sampler Info Render Element](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113587182) page.

[2](#2.2) – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.

[3](#3.3) – Falloff map does not support Shadow/Light type.

[4](#4.4) – Substance2 is supported.

[5](#6.6) – VRayCryptomatte RE is supported when rendering with Bucket Image Sampler.

[6](#7.7) – VRayLightMix will give an output the way it is set in the original scene, and its settings cannot be further edited directly in the cloud environment.

[7](#12.12) – Support is confirmed for tyFlow v1.132. There may be occasional failures with other versions while the product is still in Beta and major changes to it happen.

[8](#2.2) – Using HDRI Environment from Max native osl maps can produce a different result when rendering with Chaos Cloud Rendering.

[9](#5.5) – Gradient Ramp as bump texture is not supported.

[10](#12.12) – Anima 4D people export to Chaos Cloud Rendering produces large size files and their upload to the cloud might be sluggish.

[11](#12.12) – BerconGradient Lighting, Random, Particle age, Particle speed and Particle size types are not supported. Normal and Distance types To Object and Object Z are not supported.

[12](https://docs-chaos.atlassian.net/wiki/spaces/VMAX4EDIT/pages/110919714) – *"Limit to visibility"* feature is not supported in animations and with multiple cameras with Forest Pro version 7.

[13](#VRayObjectID) – VRayObjectID is always rendered with Integer (no Anti-Aliasing) mode in Chaos Cloud Rendering.

[14](#3rd-Party-Plugins) – RailClone mapping features are not supported in Chaos Cloud Rendering with RailClone's Use Instancing Engine option enabled. More details are available at [Itoo's RailClone requirements ](https://docs.itoosoft.com/railclone/requirements)page under V-Ray RT/GPU.

[15](#Lights) – Animation of cloud parameters is currently not supported.

[16](#2.2) – Note that the noise pattern renders differently in Chaos Cloud/V-Ray Standalone. Use the VRayNoiseTex instead to keep consistent results.

[17](#Global-Illumination-Methods) – Irradiance Map GI engine is deprecated. It doesn't support some of the new V-Ray features and will be soon removed as an option.

[18](#Textures) – Note that the Seed parameter of the Cellular map renders differently on Chaos Cloud and V-Ray Standalone.

[19](#12.12) – In versions prior to V-Ray 6, Anima 4D people exported to V-Ray Standalone and Chaos Cloud Rendering render with a lot of artefacts. It is recommended to upgrade to V-Ray 6 and then export your Anima 4D scenes to Chaos Cloud or V-Ray Standalone.

[20](#Environment) – Only a single SphereFade effect is supported for Cloud and Standalone rendering.


## **Additional Notes**

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- Currently, Chaos Cloud Rendering does not support animated formats for input.
- Starting with V-Ray 6, update 1, VFB **Render region** option is supported.