---
title: "Chapter 2 - Particles"
canonical: "https://documentation.chaos.com/space/VMAX/113586878/Chapter%202%20-%20Particles"
format: markdown
---
This page contains chapter 2 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of Particles.


## **Overview**

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## **Create and Export Custom Attributes**

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## **Import into 3Ds Max**

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### Setup for Float Attributes

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## **Motion Blur**

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## **Footnotes**

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> Macro (anchor)

 [1](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113586878/Chapter+2+-+Particles#Chapter2-Particles-1.1) ([1.1](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113586878/Chapter+2+-+Particles#Chapter2-Particles-1.1.1.1)) – The use of Vertex Color texture can be changed with either [VRayUserColor ](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575349)or [VRayUserScalar](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575347) textures when reading color sets and attributes of an alembic.