---
title: "Textures"
canonical: "https://documentation.chaos.com/space/VMAX/113586972/Textures"
format: markdown
---
This page provides links to the textures available with V-Ray for 3ds Max. Overview V-Ray for 3ds Max adds a number of textures specifically for use with V-Ray Materials. See the links below for more information on specific textures. UI Path:  ||Material Editor || >  Material/Map Browser  >  Maps  >  V-Ray V-Ray follows 3ds Max’s conventions for right-click actions on parameter spinners. Right-clicking a parameter spinner sets its value to the minimum allowed. Ctrl + right-click resets the value to its default. Right-clicking a parameter value opens a dropdown menu with an option to reset it to the default. V-Ray Textures The textures found in V-Ray for 3ds Max can be divided in groups based on the purposes they serve. General Textures More details on  General Textures . Utility Textures More details on the  Utility Textures  page. Object Data Textures More details on the  Object Data Textures  page. Lighting Textures More details on the  Lighting Textures  page. Color Adjustment Textures More details on the  Color Adjustment Textures  page. Dynamic Textures More details on the  Dynamic Textures  page. Versatile Textures More details on the  Versatile Textures  page. Textures Tools and Utilities V-Ray comes with additional texture tools to assist in texture creation: Image to tiled multiresolution EXR converter A standalone tool that converts a variety of image formats to .exr files in OpenEXR format. Read more V-Ray Bitmap to VRayBitmap converter tool A tool that converts 3ds Max Bitmap texture to VRayBitmap textures. Read more