---
title: "GPU Color Mapping"
canonical: "https://documentation.chaos.com/space/VMAX/113587000/GPU%20Color%20Mapping"
format: markdown
---
This page provides details on the settings found in the Color Mapping rollout, which is used when setting up renders.


## **Overview**

---


## **Basic Parameters**

---


---

> Macro (anchor)



** **

### **Example: Color Mapping Types**

** **

This example demonstrates the differences between some of the color mapping types.

Note: The Sibenik Cathedral model was created by Marko Dabrovic and was one of the models for the CGTechniques Radiosity competition.


As visible in the images above, the **Linear multiply** mapping method clamps bright colors to white, causing bright parts of the image to appear "burnt out". Both the **Exponential** and **HSV exponential** types avoid this problem. While **Exponential** tends to wash out the colors and desaturate them, **HSV exponential** preserves the color hue and saturation.


## **Advanced Parameters**

---