---
title: "VRayEnhancerData"
canonical: "https://documentation.chaos.com/space/VMAX/113587420/VRayEnhancerData"
format: markdown
---
This page provides information about the VRayEnhancerData Render Element. Overview The  VRayEnhancerData  render element contains three render channels: MaterialID, ObjectID and depth. These channels are automatically generated and are necessary for accurate AI-based image enhancement using the Chaos AI Enhancer tool. MaterialID  data is based on material IDs that are available in the scene. ObjactID  data is based on auto-generated unique object IDs for every node in the scene.  Depth  channel is based on auto-generated Zdepth element which uses the scene’s camera clipping values in order to generate the depth data. All scattering plugins like Forest and Chaos Scatter have unique ObjectIDs for every scattered instance. ||Render Setup window|| >  Render Elements  tab >  Add  button >  VRayEnhancerData You can hide this render element in the VFB with the  CHAOS_DISABLE_GEN_AI   Environment Variable . Parameters This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window: VRayVFB  – When enabled, the render element appears in the V-Ray Virtual Frame Buffer. Example After adding a VRayEnhancerData render element and rendering the image, three channels are autogenerated in the VFB: ObjectID channel, MaterialID channel, and depth channel. Click on any image to view it in full resolution. ObjectID channel MaterialID channel depth channel Beauty Enhanced