---
title: "GPU Textures"
canonical: "https://documentation.chaos.com/space/VMAX/113587579/GPU%20Textures"
format: markdown
---
This page provides information about the Textures rollout available under the Perf. tab when the production renderer is V-Ray GPU.  Overview The Textures rollout is accessible through the Perf. tab of the Render Settings. These options give direct UI access to texture-related operations when the renderer is V-Ray GPU. UI Path:  ||Render Setup window|| >  Performance  tab >  Textures  rollout ( Renderer  set to  V-Ray GPU ) Parameters Mode  – Determines how the resolution and size of textures are handled to optimize memory usage. Full-size  – Textures are loaded at their original size. Compressed  – Textures are loaded with compression to decrease GPU memory consumption. This texture mode sacrifices some texture quality to make the texture smaller (roughly ~75% reduction in memory usage). As a result, you need much less memory for textures, enabling renders of bigger scenes. Not all textures are compressed using this option, and exceptions are made based on the bitmap usage: If a bitmap is used for both normal/bump and color maps, as compression for normal maps is generally not good for color maps, and vice versa. Bitmaps that are used for displacement. Bitmaps that are used for lens effects. Use System Memory for Textures  – Lowers GPU memory usage significantly by offloading textures to system memory with little impact on performance.